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  1. #1
    Player
    Calvnor's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Calvnor Sy'feron
    World
    Exodus
    Main Class
    Gladiator Lv 50
    For those of you who are unaware of what "animation lock" means, let me explain: When you use an ability, your player goes into an animation display of that ability. While in this animation the player is locked from using another ability until the animation is finished, even if you global cooldown is finished and the game says you are ready to cast another ability.
    (0)

  2. #2
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Quote Originally Posted by Calvnor View Post
    For those of you who are unaware of what "animation lock" means, let me explain: When you use an ability, your player goes into an animation display of that ability. While in this animation the player is locked from using another ability until the animation is finished, even if you global cooldown is finished and the game says you are ready to cast another ability.
    This are not how it work, and there are no animation lock.

    Use of ability add small ICD before you make for use another ability. Animation are no effect anything!
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Calvnor View Post
    For those of you who are unaware of what "animation lock" means, let me explain: When you use an ability, your player goes into an animation display of that ability. While in this animation the player is locked from using another ability until the animation is finished, even if you global cooldown is finished and the game says you are ready to cast another ability.
    Isn't animation lock that you are unable to move the character while it is in an animation? At least in 1.0 it was called animation lock.
    (3)