You're missing the point. Or rather, missing Disembowel's debuff, and Chaos Thrust combo being 180 > 220 > 500!.
XI: Zeroblade, Titan Server
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Another way would to make to piercing debeff an additional affect with or without being comboed. They could reduce its duration without using impulse drive first. Not that it would make people use that combo any less with the potency it puts out, but it wouldn't hurt as bad as not having it. This hurts bards too. Monk only have to worry about themselves.
I do consider that. I'm just saying that the "optional" positions come with the design that all monk combo abilities have positional requirements.
So you want the less punishing system, you should have to dance like monks too.
Decent trade right?
Currently.
MNK pro - Positionals are only potency bonuses rather than requirements.
MNK con - All combo moves have this bonus.
DRG pro - Only 2 positionals
DRG con - Much more punishing if positional is missed.
This guy is right. Stop crying and play monk if you don't like the way dragoon works. If they make the changes the OP is suggesting then Monk = Dragoon and the game is over.
YouTube.com/c/iBluairjgr
I'm not sure what you mean by this if you think they aren't already more or less equal. Or why it would be the end of the world if they were.
XI: Zeroblade, Titan Server
I sort of agree this can be put in place to making playing DRG more pleasant. But for the most part you can adjust to it by switching to a non optimal rotation when enemies are moving or about to run. Melee is supposed to take punishment in those cases that's why we have a higher base damage.
You misunderstand, I know that you can work around not doing the optimal combo "right now" on DRG.
I'm speaking to a hypothetical enemy that is like Demon Wall, where you CAN'T do rear attacks. Obviously we know nothing about Leviathan other than a 20 second teaser, but from just initial impressions it looks like it could be the same as Demon Wall: no rear attacks.
XI: Zeroblade, Titan Server
As a Dragoon, I think this is unnecessary. Yes, it could be good, and yes, I totally HATE having to use impulse drive AGAIN because I moved a goddamn step more to the left and missed the flank instead of the rear...but then again I think it's not necessary at all. Monks have a different playstyle, and the reason they continue their chains even though they missed the position is that without greased lightning they do overall less dps than us DRG. Like, a lot less. Combos are different from monks forms...also, did you know that they can't change forms if they deal 0 damage? I noticed that hitting a stoneskinned target didn't make me change form. I don't know if this happens if the target is also invulnerable (example, primals after/during signature attacks), but I think nonetheless that this is a weakness too since we just need to hit the target - regardless of whether we actually dealt damage or not. This applies to ALL the classes who use combos...which is to say, monks don't have combos. There is no reason for us to have our combos changed to forms, because this is a gimmick of the PGL/MNK and exclusive to them.
Yea, we can't "combo" invulnerable targets.
I didn't know that. So PLD, WAR, DRG can combo off an enemy when dealing no damage, such as to stoneskin/invulnerbility? The few times I ever did a strat in T4 that had me hitting the Solidier, I was stuck in a Bootshine spam and no GL. It was horrible. I assumed it was the same for everyone.
Thanks for the info. That really shows that they are just two different systems.
Or they could stop making fights that automatically shut down specific classes.I do consider that. I'm just saying that the "optional" positions come with the design that all monk combo abilities have positional requirements.
So you want the less punishing system, you should have to dance like monks too.
Decent trade right?
Currently.
MNK pro - Positionals are only potency bonuses rather than requirements.
MNK con - All combo moves have this bonus.
DRG pro - Only 2 positionals
DRG con - Much more punishing if positional is missed.
The DRG system feels fairly clunky, I'd admit. But if you want the same positionals as the MNK, then add them to all your moves as well since that's the balance.
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