doing it in the rear really feels so much pleasure?
I kinda prefer doing it in front.
Maybe they should just seriously be thinking about making impulse drive works when either in front or back.
doing it in the rear really feels so much pleasure?
I kinda prefer doing it in front.
Maybe they should just seriously be thinking about making impulse drive works when either in front or back.


Hey we only need very little time to expose ourselves to massive damage caused by several boss mechanics using ID and HT compared to those poor monks who expose themselves much longer when they doin the flank or the rear combos for max damage output. Honestly the only buff we need is a "flank/rear bonus" to our main rotation of TT VT FT and a 100% increased potency in all jumps.
Most rear attacks are triggered so the trick for monks is to trigger the rear attack while still using flank attacks. By the time you get to the flank attacks the bosses rear move should be over and leave you free to stand there safely.Hey we only need very little time to expose ourselves to massive damage caused by several boss mechanics using ID and HT compared to those poor monks who expose themselves much longer when they doin the flank or the rear combos for max damage output. Honestly the only buff we need is a "flank/rear bonus" to our main rotation of TT VT FT and a 100% increased potency in all jumps.
As for the OP... Why would you want Drg to work like monk? The biggest difference between mnk and drg is the positional requirements.
I decided to do the math to satisfy my own curiosity.
MNK: Every time you miss a positional, you lose 40 potency per whiff and go right along with your rotation.
DRG: Every time you miss a positional, you lose an average of 150 potency out of your GCD, plus 11-15% of a GCD (ending up as an additional 22 lost for either), likely an autoattack (8-10 potency on average), and potentially delaying your off-GCD rotation.
In the 24-GCD rotation, there are 5 positional attacks (3 HT, 2 ID).
If you miss 1/5 positional GCDs, MNK loses 40 potency out of ca. 1400, or a ~2.8% decrease. DRG misses and extends the rotation by 1 GCD, resulting in 6090 per 25 GCDs instead of 5990 per 24 GCDs, a loss of 2.4%. This is actually a little generous toward MNK due to the loss of off-GCD rotation, but that's beside the point. Despite how insanely annoying it is to miss, you're not actually much different -- MNK suffers less per mistake but has more requirements.
Re: enemies who can't be hit from behind at all, though... you'd probably lose quite a bit more. Will need to do a complete DRG rotation to say for sure.
Both jobs lose a lot of damage like that but Drg would lose more from no rear attacks.
Something else to keep in mind when comparing drg and mnk... GL. Its only a couple of GCDs to get drg back up to speed after something causes buffs/debuffs to reset. For monk lose of buffs and GL requires a cooldown + 5 GCDs or 9 GCDs to get back up to full power.
I would say overall Drg vs Mnk is fairly well balanced atm. Both are viable dps jobs and both have a play style that is their own. The only issues I see with mnk and drg is that stacking them is almost always bad idea where stacking other jobs doesn't change much.

I´d like to point out that slow, at least shadow flare, has no diminishing returns. Heavy does, but slow can be kept permanently.
actually, there are some differences here in what your saying, your main combo can be done from any direction and get the chain combo so your still able to do decent dps as a drg, mnk fits into a different category on this matter, if they made it as anal, it would be tough to build greased lightning, and that would also cause mnk dps to be lower than a brds, possibly lower than a tanks, while drg can still do damage and still hit average levels with just that one combo.....i do agree that they need to rethink how drg's skills work though for sure
one major problem that can come from the changes you suggest is, there could be an actual drop in dps if done incorrectly, or possibly make it too strong changing the overall balance of the classes, so i just hope SE looks at this issue and comes up with a suitable solution
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




