Quote Originally Posted by Sephr View Post
Honestly, it ain't that great. Lots of people have rose-tinted glasses here and like to make up crazy and long-winded stories about how AMAZING it was, but mostly it was just poor design and frustration back in the day. I'm sure people here would write about the sun hitting the GLORIOUS DUNES OF VALKURM and how BEAUTIFUL it was, and how MAGNIFICENT the fish were that 1-shotted people on a regular basis.

I have fond memories, don't get me wrong. But as far as zones go, Qufim was pretty balls.
It's definitely a case of blind nostalgia. It's easy to look back in retrospect and say FFXI was so grand and amazing. And sure the game retained a lot of players, but for as many people that liked being funnelled into grinding places, one after the other ad nauseum, there was probably as many or more who disliked the approach entirely. After all, a sense of adventure is not created by the game telling you where to go.

FFXIV has many a fault, and I am prone to pointing them out, but the last thing the game needs is another Dunes (I mean, we already have a DunesFOLK). Nor does it need another quifim.

The reason I say this is because grinding is boring!

Not even witty anymore, you're pretty boring now Gift.
You would know if I was trying to be witty.

I was merely curious as to why these "revolutionaries" need a Dev to validate the implausibility of their fanciful notions that SE will somehow redesign the entire game around a linear-tunnel approach just because some people on the forum cried foul over the soon-to-be-remedied lack of zones.