True. But to be fair, we did fight the same monsters at different levels in FFXI.
Taking my rose-colored nostalgia glasses off for a moment, FFXI was far from perfect in offering a
balance (notice I didn't say variety) of creatures to effectively level on. I spent most of my FFXI career killing mandragoras, crabs, goblins, and colibri. Not because there wasn't a variety of different monsters, but because these particular monsters were the least lethal and rewarded you with the same experience as the most lethal monsters of the same level. That's an imbalance. So much so that it negates the purpose of having a variety in the first place, no?
The Development Team should be careful of this as they conduct their overhaul. Not only should we go to new places, see new sights, and hear new sounds ... we should also have to fight new things.
And as another poster said, those new things should make sense for the area.
- Goats don't live in the desert (too little to graze on).
- Goobues don't live on the beach (saltwater doesn't like trees).
- Giraffe-Camel hybrids could live in a desert.
- Giant Mutant Clams could live on the beach.
We not only need variety, we also need things to balance ... and to make sense.
