oh wow they replied. i just woke up getting ready for work i can help once i get to office.





oh wow they replied. i just woke up getting ready for work i can help once i get to office.


Google translation is laughable:
Everyone, good evening.
Previously, producers in a different thread than Yoshida, has submitted the following comments.
Originally Posted by Naoki_Yoshida
Yoshida is a producer / director.
Everyone, Thank you for your complaint MAP.
Yoshida is also similar to the MAP specification, everyone has a strong sense of crisis,
There are a huge amount of work, we are firm plans for the redesign.
However, as pointed out You're already, in order to fix the root,
They would have gotten your time.
Therefore, the current MAP collision mitigation (mitigation of catching / step) is followed by steady,
Parallel measures that are promoted by long-term plan to repair the root.
This is the answer to the fundamental design and specification of the entire map, you believe in it, please also contained a single-level design in the area.
(Sorry a little longer the introduction.)
You will be sharing on this premise, we will tell you that you have to talk to producers about the map again today Yoshida.
First, about the overall direction is the improvement of working diligently and have no change.
Subsequently, this thread is also a spirit of "monsters that inhabit the area of a single broad level" is about the situation.
Also need to review are as before, and I feel stronger than ever, or, when the renovation "a theme that Motaseru properly for each area" has a strong policy of the.
As some of the comments earlier, but it would take for a considerable time even by issuing the information since it is an enormous amount of work, I would like somehow understand.When something new has been seen, we will announce the information properly.Was said.
(And Sorry Yoshi for posting a bad translation - I know you asked us not to! I just thought I'd show everyone how horrible bad translations can be - google trans is shocking for Japanese ((good for french though))
Last edited by kurokawa; 06-18-2011 at 12:47 AM.

Looks like -> "Thanks for your ideas. We're looking into it." - Yoshi
seems like it is a little more this time though. One thing that we can appreciate is the amount of time it will take to get this right. I mean this summer is already planned out. Let's hope this is the next priority as we build up for PS3 launch


Whilst we're going down the translation route - he's a translation from a German dev post today -
"And finally to the dungeons, more information will be * very * soon!"
Monday update to lodestone methinks....





Translation: (some parts may be wrong as I'm not going through the translations thoroughly sorry皆さん、こんばんは。
以前、別のスレッドにてプロデューサーの吉田より、次のようなコメントが投稿されています。
これはマップの根本的な設計や仕様全体への回答であり、その中には単一エリア内のレベルデザインなども含まれているとお考えください。
(少し前置きが長くなり申し訳ありません。)
この前提を共有させていただいた上で、本日改めてマップについてプロデューサーの吉田と話をしてきたことをお伝えいたします。
まず全体的な方向性については、変更なく鋭意改修作業を進めているとのことです。
続いて、本スレッドの趣旨でもある「単一エリアに幅広いレベルのモンスターが生息している」という状況についてです。
こちらも見直しの必要性は以前と変わらず、もしくはこれまで以上に強く感じており、改修に当たっては「エリアごとにきちんとテーマをもたせること」を方針として強く持っています。
ただし先のコメントにもありますように、莫大な作業量であるが故に情報を出すことでさえも相当な時間を要してしまうことについては、どうかご理解いただきたいと思います。新しいものが見えてきた際には、きちんと情報をお伝えしていきます。とのことでした。)
=========================================Quote from Triairy – June 17, 2011
=========================================
Hello Everyone,
In the past, in another thread Yoshida producer has commented the following.
Quote from YoshiP – Feb 2, 2011
Everyone, thank you for reporting the problems with the MAP; just like everyone else, I also agree the MAP is has a lot of problems (Feels the map is matter of crisis.) This will be a huge amount of work to be put into, but we are taking steps forward to planning a redesign.
But as we pointed out before, to fix this from the root it will require us a lot of time.
For that reason, we are looking into fixing the current map’s collision (getting stuck on bumps, and small steps) as we go. For fixing the root problem we are looking into this as a long-term plan.
This is a answer to the fundamental design for the throughout plan; within this plan we have plans to redesigning within single areas
(Sorry for making the prior text long)
With this we have brought the shared thoughts you had to Yoshida producer today.
Firstly for overall direction of plans, we are still planning intensive renovation work is being made.
Also, regarding the main thread’s main topic “All level monsters being in single areas”
Just like reviews from previous, we feel the need to redesign but now feel much more is needed. For the changes we are aiming to have “a specific theme for each area”
But just like previously commented the workload for this is enormous and even to give out information for specifics will take considerable time, we hope you can understand this. As we see new things we will report it clearly to all.




Hi All,
First, Reinheart, "Thank You!" for the translation of the JP Community Rep reply from Yoshida-san! Very cool.![]()
Secondly, while it's frustrating that we got nothing yet, there are some positive notes in here (and to the naysayers who think we're getting nothing, I think it's clearly stated here that Square acknowledges the very core problem we're complaining about, *and* they are in the midst of changing it).
Firstly for overall direction of plans, we are still planning intensive renovation work is being made.
Also, regarding the main thread’s main topic “All level monsters being in single areas”
Just like reviews from previous, we feel the need to redesign but now feel much more is needed. For the changes we are aiming to have “a specific theme for each area”
If they are planning a major redesign, that's an enormous amount of work. 3 months isn't going to be enough time at all. Just some of the particulars they'd have to deal with include:
* Overall Eorzea Continent Changes. Where does Ul'dah, Limsa and Gridania lay now?
* Starter Areas: From the City outwards, what are the new starter areas and how does that change.
* Connecting Starter Areas to Next Rank Up Areas. What are the themes and layouts for those?
* From Next Rank Up to the Mid Level Areas.
* Mid Level to 40's.
* How does all this tie into Mor Dhona and Coerthas? (And eventually Ishgard?)
* How do we possibly salvage and re-use some of the existing textures and areas that are distinct? Like Nanawa Mines, Cassiopeia Hollow, Tam Tara Deepcroft?
* The above is just planning and layout.
* Then have the Concept Artists come up with the "specific theme" for each area that they mention in the JP post. That needs to be vetted and checked to see if it is distinct and standout with the Art Director and Creative Team.
* Then have the Artists start generating initial Designs, Textures, Geometry, Lighting.
* Then Designers go through and test this all out, making sure the new areas are distinct and work for the needs they're going for.
* Then going through 2nd Pass for Art, Design, etc.
* Optimizing, QA, Bug Fixes.
* Somewhere in there the Design / Combat Team need to readjust Old Monster Placement and possibly add New Monsters. Where will all the Rank 20 Undead go? What about Aldgoats? etc.
I'm not defending SE, but there really is a massive amount of work to go into a major restructuring of your entire game world, if that's what they're doing.
And from the JP Rep's newest post (last night) speaking with Yoshida-san, it sounds like our voices HAVE been heard and they are working on it.
This is great news.![]()
Would we like to have it "NOW!!!" and play around in it? Sure.
But if they need time, they need time and the above example is something that can't be done in just 2 or 3 months, if they're also working on 2 new Raid Dungeons, 3 Frontier Quest Hubs, Grand Companies, and other changes coming down the pipeline.
Hopefully today's "The Last Word" (on Lodestone) with the coming 7th Umbral Age *is* a start of some restructuring (I can't wait)!
So let's stay positive! (^_~)
I can see them getting the other regions released first before tackling the existing ones. They are mostly ready anyway, and as such don't need as much work put into them. We are getting the beastmen stronghold regions in 1.19. After that comes Ishgard and probably Dravania. Perhaps after that the redesign will be complete. As long as we have something new to look forward to as far as areas go, it should be fine.
I would of thought with 3 month (4) moving mobs around different maps, areas would be at least worked on. Even removing certain mob types from one area and keeping them in single areas so they at least become somewhat unique in that sense. I dunno what to say... This is the kind of stuff the producer should stick his head out and respond himself, not a forum rep asking for response and posting. Does the forum rep use a recorder, send e-mail to the dev and post it?? how is the forum rep getting the info, over the phone with 2-5min, text chat??? what???
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