
Originally Posted by
Loony_BoB
I will keep paying for the game and I will keep logging in because I have a duty to my LS and FC members to do so. My wife is still loving the game and I'm sure once she's back from her overseas work trip, she'll be jumping back in and encouraging me to get back into it, and to be honest I probably will.
However, these are the reasons (and I can only speak for myself) that I have lost a lot of the interest I once held in the game.
1. I have other games I want to play. I got six for Christmas, and I just completed the fourth of them. Once I'm done with the sixth, I'll probably get back into XIV:ARR - however, I have to keep in mind that there are even more games I'd love to get back into including Football Manager and anyone who knows this game knows that such things can't be done at the same time as an MMO, they're both "full time games". Likewise Dwarf Fortress, which I do miss. I'll also likely get Lightning Returns and perhaps Thief soon.
2. I have other hobbies I want to keep up with. I recently bought the FF fansite in my sig after working for it for over a decade, and a lot of my time has been taken up with it. Managing an FC on top of it... I'm struggling, let's put it that way. Both have their stresses and it's nice to be able to get away from the two different but very linked social environments so I can have some "me time".
3. Housing release in patch 2.1 broke me. I spent all of Patch 2.0 looking forward to housing and saving up for it and then the pricing was released and, while the FC and I managed to focus on saving for quite some time and did fairly well considering we weren't massive (still decently sized with 75 members dotted around the world, of which 12-16 are usually on throughout each weeknight in the UK), but after spending that long looking forward to something in particular, it really did take it's toll on me and our savings have dropped notably as the price of the large housing continues to be months away from being achievable by our group. We could settle for less, but it seems like a waste of money if we spend all that hard-earned gil just to have to save up all over again. Making gil in this game is a bitch enough as it is with the crafting system / economy ignored in the way it is because of SE's perspective of RMT and how to deal with it.
4. The Social Slip. There's a lack of easy pop in, pop out party work where I can make friends with people on my server, for a start - I suppose treasure maps would be good for this but they aren't required for progress so it's not common to find treasure map parties, and of course there is the loot to consider and people can get crabby about that. The Duty Finder is used for almost everything that is required, and I miss having people shout for an L50 WHM quest to get their body piece or whatever (talking 1.x here). These simple missions took five minutes, were only tricky the first couple of times or so and after that were just a great way to meet friends. Likewise level-grind groups. The more we could sit in the same spot, the less we had to use our keyboards for moving around, the more we could chat with one another. Everything in this game seems to be a rush, and it's a darn shame. This is the reason I spend more time helping people with story DF's than I do with endgame DF's. People are so quick to speed run that they forget that this is a social game designed for you to do things with other people. PEOPLE. This game spends a lot of time forgetting that. Luckily my LS is pretty great for being very social, so I can jump on the game at any time and generally have at least one or two people up for just chatting about whatever while we craft, gather, do treasure maps or some other random job that can be done completely in the open world.
5. No more reward for exploration. I've seen everything now. I saw everything a long, long time ago. There is little I need to traverse the world for nowadays and I'm not very interested in doing a DF run of the new dungeons anymore because it's just a rush job.
6. Life! Work is busy. I want to come home and relax. Because of point #4, I don't feel very relaxed when I play the game. I spend about as much time running around as I do fighting, and I spend far more time fighting than I do getting to know people. If I wanted to relax my way into a non-social game, I have much more interesting/enjoyable solo games I can play! I want more multiplayer, but I want to have multiplayer that I can enjoy instead of feeling pushed around by.
This combination of things worked towards me spending far less time in the game.
EDIT: Perhaps the biggest irony in all of this is that if there were a little more focus on allowing players to relax in "casual" leveling, they might be more excited by the more "hardcore" instances. I know that if I could relax in this game and spend time getting to know people then I would be far more interested in doing the harder challenges. Instead, I feel that there is nothing to hold me in the game long enough to make me want to do the harder challenges. In 1.x, I could grind away on Natalan parties, craft gear to SB/sell, craft endgame gear for myself via an endless destruction of items (that unforgiving materia melding!)... which would relax me and also help me get to know people. Then, when I got to know people, and was relaxed enough, I could say "Alright, guys, let's take on Van Darnus!" and we would crack on until we beat him.