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  1. #16
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I actually think monks are in a pretty decent spot atm, especially compared to the miserable existence they had from ARR launch (they were seriously a garbage job not worth the effort to play). It's just that many encounters designs are extremely unfriendly to melee. But here are some things that might make them fit the encounter design a little better:

    -- Change featherfoot back to how it was in 1.0. Let you automatically dodge one attack. Make the trait so that it shortens the cooldown if you successfully trigger an evade. This will allow us to have more control over our defenses instead of just praying to the RNG gods that we don't get fucked over by a wicked wheel. The featherfoot design from 1.0 was so much more elegant and satisfying.

    -- Reduce the cooldown on perfect balance a bit so that keeping Greased Lightning up is not as big of a deal. I would like to be able to start a fight with perfect balance in good conscience, instead of thinking "well, I can basically only use it once per fight, so I should save it"

    If one child feels neglected is the answer to beat the other child?
    If you want balance then that has to be a part of it, lest you want to make every class a faceroll like bard is. I do agree that another class should get in on the MP regen gig eventually.:

    Btw I don't hate all ranged. I think Black Mage should be top DPS along with monk, because come on, they are black mages. Even their questline mentions that they are supposed to be destruction incarnate.
    (0)
    Last edited by casker; 01-25-2014 at 12:18 AM.