we have never said that melee DD can't beat ranged DD, but that it's easier to not use them and go full ranged...
we have never said that melee DD can't beat ranged DD, but that it's easier to not use them and go full ranged...
Ranged = safe. Melee = extra damage/death for healers to worry about. Solution (IMHO) = form all melee party (just to spite the ranged), bring one less DD and one more healer, define your roles and hash out the details of who can/will do and stay consistent with your effort.
Biggest issue here is the "watch the video to learn" mentality of the community as a whole. People see the "easiest" strategy so they think its the only strategy. They see a party setup and try to emulate that party to achieve that success. Learn to work with what you have and make changes to your strategy rather than to the party composition. I hate to use movie lines but "Improvise, adapt, overcome". That's why people bitch about content so much. They keep doing the same thing ALL the time. Seize the opportunity to add new strategies to your knowledge pool.
Melee isn't that bad. Melee DPS has about 10%(DRG) and 20%(MNK) more damage than ranged in order to compensate for the disconnect and positional requirements that lower the DPS. MNK also has to deal with GL dropping off during mechanics like hellfire.
They also get the more useful Limit Break in most fights.
Maybe SE should do what blizzard did for WoW, which is make mechanics that only ranged has to deal with. On most bosses in WoW there's at least once mechanic that forces ranged DPS to deal with stuff while melee just stands there and punches the boss.
I play both ranged and melee classes (89brd,86drg) and looking from endgame perspective, the game is very well balanced, if played right, melee will do more dps than any range class in the game, period. Melee require more skill to play? Maybe, ranged classes have an edge over melee? of course not. Some people are just lazy and they think that standing in one spot shooting/casting waiting for red circle to pop at their feet is the most efficient way to do content, and they are just wrong.
problem is they got a a FPS shooter dodging with out the right, how put, Design to dodge for the melee. Unless you got high end CPU. High CPU might see it when person standing there ,but if on the mic there like dude or honey i am over here, and can see it if got 2 PC or one PC and ps3 playing and sometime might be jump lag. If on PS3 or avg CPU as a melee and even fiber speeds, you can not dodge fast enough unless got elite reflexes. If got headphones or surround sound sometimes you can hear the move and dodge before hand.
here a basic test to canda in monteal from WA state. http://www.speedtest.net/my-result/3255421472 It not the speed it the design. This on a comcast connection with a outdated router, with out fiber. If straight stream it double the speed.
Last edited by mindful; 01-24-2014 at 10:54 PM.
I just want a melee requiem so blms stop bragging about it.
Forgot something.
If you want to encourage a better mix of parties don't weaken or buff either individually. Give incentives like an extra LB box or faster LB build for melee jobs. Reward diversity by making it easier for more diverse groups to achieve the goal. Penalize stacked groups for LB damage...ie. if you have more than two of any job then 3rd only contributes 1/2 damage to LB 4th 1/4 etc.
100% being a bitch here. You already brought up two great options: do fights that melee can't live up to the DPS check for in a ranged class, or make your own party (people will join, as long as you forbid any further melee). Not really sure why you put that much time into the class anyway, to be honest. Every facet of the game was against melee the moment you hit 50. DRG was my first 50, and my first Relic (it's i83 now). Pretty quickly abandoned that ship after I saw the endgame here. Put your DRG on hold til Coil 2 (1 melee is always necessary in new content for the limit break), and spend some time on a ranged class/tank/healer. We have this lovely multi-class feature for a reason, put it to good use.
They already nerfed LB for stacking double jobs. This forces you to take 1 melee, or take a significant hit to your LB generation. Yes, Foe's Requiem on 3 casters more than makes up for that. But it's a step in the right direction.Forgot something.
If you want to encourage a better mix of parties don't weaken or buff either individually. Give incentives like an extra LB box or faster LB build for melee jobs. Reward diversity by making it easier for more diverse groups to achieve the goal. Penalize stacked groups for LB damage...ie. if you have more than two of any job then 3rd only contributes 1/2 damage to LB 4th 1/4 etc.
Last edited by BrandoH; 01-24-2014 at 11:02 PM.
People will always take the most direct, shortest path to a said destination or goal.
It is easier to deal with things by stacking Ranged.
It is far more efficient to have diversity. Melee DPS do outshine Ranged DPS. My Crystal Tower geared MNK does a little more damage on titan ex, ultima ex than an a I90 BIS BRD. But on other fights like Ifrit Extreme, Garuda Extreme the downtime spent dodging stuff and loosing Greased Lightning buff gives the same BRD the advantage to win. Do I think this is unfair? no, not at all. It is still fairly skewed towards my advantage as I'm a good 10 Ilvls below him.
The problem, I repeat, is not with Melee DPS damage output potential. It is with survivability. Melee DPS are "front-line" jobs. Casters/Ranged DPS are "back-line" jobs.
Melee DPS should be able to take more damage than they currently do. The game would be perfectly balanced if they would just increase melee dps defense or HP by 25%.
Seems the only thing that melees want is to nerf ranged. Your only solution to any problem u have is "oh nerf those brds and casters and maybe ppl will love me". I guess u want us all to quit so it can be a melee wonderland. How about coming up with solutions that don't penalize those who wish to range. I cannot help the lazy mentality of the community, but here is a tip, my friend who heals is always raging about a melee who choose to just stand in it. What is making ranged desirable to a healer is the promise of having to not heal so much on dps that they can focus on tank. It's only a promise mind u, ranged can step in it. So how about instead of hurting us ranged, in some instances when u have one or more melee u can get a certain buff like maybe even to the healer to regen mp. Or maybe give u melee a skill to increase mp regen? Idk just something that will not make Yoshi take it out on us that u melee feel unloved. If one child feels neglected is the answer to beat the other child?
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