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  1. #1
    Player
    Sileface's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Al Prazolam
    World
    Balmung
    Main Class
    Marauder Lv 50
    Please do not add an auto-attack!

    Surely there is amore creative way to both prevent spam and increase communication among players (if those are the reasons for suggesting it). It just seems to be a lazy fix. Maybe the developers are too busy with other changes to create something unique.

    There are numerous ways to fix these complaints, a few have already been listed here (combos would be nice). How about we add damage, accuracy, or special effect bonuses to basic attacks and increase cool-down. For example, the accuracy of light slash is increased if the target is performing a TP move or casting a spell. Perhaps, the enmity generation of heavy stab is increased of the enemy misses its target. These and all other basic attacks would have modifiers that would go into effect during specific battle situations. Basic attacks would be used sparingly and with intent. Or, we could just stay simple by increasing damage/accuracy/modifiers and creating cool-down timers.

    How about this: instead of creating an auto-attack, make new /dance emotes! They could make our TP generate slowly overtime and the enemy could slowly loose health when engaged while we /dance, /dance, /dance! It would make everyone happy; There would be no need spam basic attacks or have an auto-attack, yet it would produce the same end.

    I think the discussion should be on alternative to auto-attack instead whether or not to impliment it.
    _______________________________________________________________________________________

    dev1022
    (1)
    Last edited by Sileface; 03-10-2011 at 05:37 PM. Reason: Tag

  2. #2
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sileface View Post
    Please do not add an auto-attack! ....

    I think the discussion should be on alternative to auto-attack instead whether or not to impliment it.
    With the current UI, I feel that it's too cumbersome NOT have some sort of auto attack.
    especially with a game pad, and when the PS3 version is released

    as of now this is how battle goes:

    Basic attack --> --> --> --> --> TP SKILL <-- <-- <-- <-- <-- Basic attack <up> --> --> --> JOB ABILLITY <down> <-- <-- <-- BASIC ATTACK BASIC ATTACK BASIC ATTACK --> --> --> TP SKILL

    Thats 8 actions which takes 29 button presses.

    Most of that can be avoided by using strictly a keyboard and 8 actions only take as many button presses.

    Adding Auto attack won't necessarily reduce the amount of button presses it takes to navigate the current battle UI but allow a less frantic pace to navigation.
    you can rely on Auto attack to build your TP while you navigate the tabs for your next skill.

    back in alpha the pace of battle was much slower, where attacks took 5-10 seconds (no lag) this allowed time to choose your next attack the battle UI was much more manageable. When they updated the combat system in Beta they didn't touch the battle UI. It's time for a change.
    (0)
    Last edited by ChiefCurrahee; 03-10-2011 at 06:25 PM.

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