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  1. #91
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Grailer View Post
    If everyone thought like you we would still be living in the stone age . I remember someone once said , we don't need graphical user interfaces like windows , DOS does just fine.
    Oh, I'd love to play this game, or WoW, in virtual reality (though undoubtedly some encounters would be real scary). But I guess the things I'd do would be basically the same I do now: I mean, walking, riding or porting to places, talking, doing quests, fighting, casting spells, crafting, gathering, fishing, sightseeing etc.
    (0)

  2. #92
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mihael_Longclaw View Post
    Don't get me wrong, I love alot of what the games does, and don't want a revolution, I just want more variety instead of: Do Dungeons, get loot, lockout, do dungeon next week, get loot

    I don't want contrived explanations for why Ifrit is now "Extreme", I don't want enemies to become more powerful than Ultima, then eventually we're fighting God, but don't stop there! Patch 3.2 adds God "Extreme Mode" Please look forward to it"
    Well, I agree with you on this. And your idea for Patch 3.2 made me laugh.
    (0)

  3. #93
    Player
    LiliFaith's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Filia Faith
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    i just doesn't understand why they add more coil turn instead of different raid...? different lock out...?
    we still going to raid once a week :/
    (1)

  4. #94
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Goodberry View Post
    Oh, I'd love to play this game, or WoW, in virtual reality (though undoubtedly some encounters would be real scary). But I guess the things I'd do would be basically the same I do now: I mean, walking, riding or porting to places, talking, doing quests, fighting, casting spells, crafting, gathering, fishing, sightseeing etc.
    Virtual Reality would be interesting .

    I would get rid of the global cooldowns, still have some sort of casting time and cooldowns for abilities but get rid of the global cooldowns to make gameplay flow better .

    Crafters would be required for end game and have a economy system like EVE.

    World would be seemless with no zones . Probably procedurally generated dungeons would be good idea too .

    End game would have a lot more open world bosses and open world encounters not just dungeon or primal of the month .
    (2)

  5. #95
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zantetsuken View Post
    The game needs some meaningful long-term goals (and no, FC Housing doesn't count)


    The problem is that nearly all rewards in this game are merely a stepping stone for the next level of rewards - a tragic side-effect of the un-inspired 'linear gear-progression model'

    Solution idea:
    • Raise the class level cap to 60 over the next 3 patches. Announce that the cap will not increase again until after 2016.
    • introduce cap-unlocking quests for class levels 50 and 55. (eg FFXI 'Genkai quests')
    • re-define current Lvl gear to actual Lvl [Lvl50:iLvl150] = Lvl51 | I'd prefer something like 'star levels' to differentiate future gear power of the same lvl: ie. lvl50☆☆☆, lvl53☆, lvl60☆☆, etc..
    • Introduce branching horizontal gear progression beginning at Lvl 55 - give players new types of gear to experiment with and debate over.
    • Introduce new Lvl55+ materia/gear/recipes/food that boosts the effects of traits and abilities at the expense of a % of raw power.

    And finally:
    • Introduce ultra rare RNG drops from dungeons/FATES/etc of lvl55~60 gear each with unique attributes that cannot be obtained in any other way. (these don't have to be the most powerful, but they should be useful and interesting prestige items) - These would be U/U
    • Put in place a super powerful lvl60 weapon/gear quest that takes a minimum of 6 months to complete for the most dedicated of hardcores - and an average of 18-20 months to complete for mid-core players. - Most of it should either be soloable or should piggyback on other content, but it should require expertise and dedication in all aspects of ARR gameplay (ie. a rare item from each of the game's dungeons, FATEs, primals, raids, etc. ultra-rare gathering items, and hard-to-make crafted items, drops from treasure hunts, Beastmen quest items, special Guildleve rewards, 100k GC item, etc, etc, etc.. -- Have it all culminate in an epic battle vs a new boss that must be solo'd [eg Maat] to complete.)
    Most of this seems like a nightmare, ultra rare progression items omg no. 6 months and 18-20 months to complete something...not just a no, but a hell no lol. Your genkei quests won't be what your thinking...think ffxiv arr af armor set. Level increases don't do anything but even out the rest playing field gear wise.
    (1)
    Last edited by Pinworms; 01-23-2014 at 12:13 PM.

  6. #96
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Again Dark Souls leads by example, little to no grinding in that game :>
    You can grind if you want, but it's not necessary for anything

    & yet it still lasts 1000s of hours, truely shocking :>
    (3)

  7. #97
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    It's hard to notice what 2.1 did because it actually improved the game for everybody who started after it. It filled gaps in endgame content that were geometric leaps in difficulty and eliminated a lot of boring grind-y time-sinks by replacing them with more entertaining options (leves, hests and and dungeons now being equal or faster in progression than pure FATE grinding for one, and many more alternatives for tomestones aside from running WP and AK a million times), and fixed certain things that needed fixing (see WAR post 2.1 compared to WAR before 2.1).

    IMHO they didn't keep their promise on how quickly they would provide this sort of service in regular content updates, but ironically that's because the game's launch and sales were more successful than originally anticipated, and they had to burn some midnight oil just on accomodating to the extra stress caused by the huge amount of players.

    Basically, I'm looking forward to future developments, because it seems like they are aiming to create a well-rounded game experience.
    (5)
    Last edited by Moirear; 01-23-2014 at 12:20 PM.

  8. #98
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    2.1 wasn't a bad first update. All of it should have been in the initial release - but what can you do when there are deadlines. Even those deadlines played a role in some content released in 2.1 such as housing. All that "gear" progression was there until SE decided our +1's were too common. Overall I'm looking forward for upcoming content because everything after 2.1 should be "new" content and not "late" content. Hopefully SE doesn't piss the players off again like they did with FC housing prices and the lack of support to accommodate the players.

    Titan extreme seems to be blocking a lot of people's progression mostly to the intolerance of lag. Hopefully SE changes this view as they make new content to give players a little bit more time to evade or a smaller AOE area. I think SE should focus on non dungeon/instanced material too. In ffxi I never even really knew I was in a dungeon because it was all open world. So awesome to see another party out doing stuff besides my own.
    (3)

  9. #99
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I would probably reactivate my sub if they just made the music in the Dungeons loop, or give you the option to loop them.
    & get rid of the battle theme
    (0)

  10. #100
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Currently i'm enjoying it but casual players bashed too hard so the game more casual friendly...
    insta locked out dungeons or loot from CT once per week, every patch is just primal, coil, CT, another adds quest makes in-game to do too repetitive and very limited.

    IMO SE need to prepare create another big expansion to deliver but just not with current system.

    Challenging end-game content when everyone can farm and enjoy with, anyday.
    (1)

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