ARR has good foundation ?

The combat system is so boring, and unless they tweak it drastically, i dont know how they can add fun to it

you have your rotation, and none of the skill in your rota gonna make you feel powerfull, critical are the same, u dont even care of the big number cause they re drown in the cycle

i miss FFXI where u were doing a OMG weapon skill, main stat/sub stat was also more complex, like dmg was not same on HNM until you reach that high cap

now, everyone find the optimal rotation in few days, then nothing to speak about the game, u have 1 strat that everyone use, and u wont be able to impose your own unless you have a static

at start i was confident, that the game was generic/simple, until they balance it, and then they would add a layer of complexity, but i dont think it gonna come in 2.2 or 2.3, they just gonna give us other primals , dj, same shit

nothing makes me want to keep subbing, i rather take a break and come back in 1/2 years "if" they make the game more interesting

i know many gonna say "okthxbye" "you re free to leave" blabla

of course, but im part of the people who never abandon the game, always cheering up other to say "game gonna be better thrust SE"

When you loose the core of player that has been supporting you through bad times all that time, i think it means SE s doing a big mistake