When no one wants to be the backbones of a party and instead faceroll a DPS class for easy, responsibility free gaming this is what happens.
When no one wants to be the backbones of a party and instead faceroll a DPS class for easy, responsibility free gaming this is what happens.
I see your point, but that's a little unfair honestly. The game is built so that DPS breed like rabbits, hence every party requiring more DPS than any other class. It's not really the players' fault for wanting to play something like a Dragoon, instead of the honestly uninteresting Warrior and Paladin classes. If SE wants more people to tank, they need to make classes for tanking that are actually unique or cool, not just cookie cutter cut outs from every other MMO on the face of the planet. TERA made tanking fun, I'm sure SE can do it too. The little punches that tanks and healers make at DPS players is also getting a little annoying. You need DPS to beat bosses, you need GOOD DPS for the harder ones, and you need the best for some of the DPS checks later on in the game. This isn't always "easy, responsibility free gaming". I'm just letting you know. If your "easy, responsibility free" players don't dodge stuff on Titan EX or save the healer and DPS from Gaol's and adds, what happens to the party? You and the healer going to duo it I assume?
It may be easier than tanking, or even healing....I won't argue there, but I can't literally just close my eyes and mash buttons on my keyboard either.
Last edited by Kazahashi; 01-23-2014 at 11:22 AM.
No, it's really just about players wanting to see big numbers which grow their epeen than compared to a healer or tank who has none of them but carry the party silently without anyone realising (except maybe amongst themselves)
As a tank I never wait more than 5mins on anything, usually its instant queue. For you to say I am wrong is clearly wrong, as a guesstimate there is about 50 dps per tank/healer and this is the reason the queues are long.
If you added more servers together the issue would only increase, as a reply to "dps isn't easy" seriously it is, they have to do very little if much at all.
You know ..... go into any party and you will have DPS having conversations, putting down other players and performing a rotation mostly stood still.
Arguably it takes a certain kind of person to play a tank or a healer, as tank i enter the dungeon and begin with my work, I hardly speak unless giving instructions or typing my plan of action. I make the pull while the DPS stand there and continue the conversation waiting for me to group up the mobs, god forbid one runs off for a fraction of a second towards a DPS that got trigger happy.
I challenge anyone who mains a DPS to give a truthful answer of why they do other than its fun, it is true people just don't want the hassle or responsibility of the healing or tank job.
Because it's far less boring than tanking (at least with a Paladin) and my friends don't trust my reflexes as a healer (as a White Mage).
Tanking, as far as I've seen myself, is actually easier than DDing. Sure you need to learn to use your cooldowns, so does DDs, but the majority of the annoying mechanics strictly don't target you and you have the full attention of the healers so you don't actually need to care about your health nearly as much as a DD.
Healing sure does require a lot more attention than tanking as well, though certainly no more than that of a DD, it's just a different focus for it so much how a DD gets tunnel vision on his rotation a healer will get tunnel vision on party's health bars.
I simply am and will always be a fan of Dragoons, hence why I main one. Hell I decided i'd be a Lancer when I got in 1.xx game before jobs were a thing because it was the closes to a Dragoon there was.
I respect your viewpoint but disagree, tanking is more difficult than dealing dmg. As a tank, you have to control the room. There is also usually one more tank in your full party (with the exception of 24 man raids), and both have specific responsibilities that more than often differ from the other. For this reason, you can't really jump into a random instance without knowing the fight and follow the other tank's lead. However, there are 3 other DPS you can take notes from as they're doing their thing. Chances are, someone knows what's going on and you can follow with relative ease. Even if you don't know who to target immediately and dmg lacks as a result, this is not a deal-breaker since the other three can keep it up until you catch on.
I'm not saying DPS players are just carefree in their role either. Lots of instances require hard-hitting damage dealers to drop targets quickly for the win. But if a tank doesn't know what's going on-- it's usually a wipe.
As for the DF q times-- yea they're not the greatest. The image posted from the OP was just mind-blowingly ridiculous. I've never had it that bad with any class, but then again I've never waited that long either. Looks like something screwed up. SE is giving incentive to play tanks though. You get slightly higher rewards for the duty roulette. I know that's not much, but it shows they're working to make our experience a better one. If the rewards were so blatantly thrown in our faces, I don't doubt people would begin to complain about how unfair it is tanks get special treatment. The tri-fecta of classic mmos is what it is. Love it or hate it, there's not much the system can do to make up for a lack of players in specific classes.
I main blm I agree with you 100% it's why I got SCH/WHM to 50 and now working on PLD/WAR
Cut a bit out to reply
Arguably it takes a certain kind of person to play a tank or a healer, as tank i enter the dungeon and begin with my work, I hardly speak unless giving instructions or typing my plan of action. I make the pull while the DPS stand there and continue the conversation waiting for me to group up the mobs, god forbid one runs off for a fraction of a second towards a DPS that got trigger happy.
I challenge anyone who mains a DPS to give a truthful answer of why they do other than its fun, it is true people just don't want the hassle or responsibility of the healing or tank job.
When you finish that dungeon with no wipes and in a 30-40min time scale, you get such a great feeling, because come on you made that happen.
I wonder how many DPS get that feeling, or even think about what happened in the last 30mins.
I play BLM because i love the magic side of things. In every FF game i have played, it's always the magic class. I have a 50 SCH as well and love healing but don't feel connected to a healer. I don't want to tank because i hate people relying on me.
My mother started as an Archer, got her Bard to 47. One day she decided she hated it and now has a 50 SCH. She loves healing and everything about, keeping the group alive etc. She won't go back.
I guess if you don't have that connection then there is no point to playing that class.
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