The CT queue time for DPS is horrendous. I'm thinking part of the issue is due to a bunch of the main tanks playing DPS for the CT drop. While not enough of the main DPS people are playing tanks to make up for it.
The CT queue time for DPS is horrendous. I'm thinking part of the issue is due to a bunch of the main tanks playing DPS for the CT drop. While not enough of the main DPS people are playing tanks to make up for it.
This has been around as a problem since WoW at the very least. I know from experimentation that it is the lack of tanks that are the issue. I get into a group that lost its tank. I ask tank I know to come help. Tank queues for in progress group = hi, buddy! How are you doing?
This issue will never be fixed, your best option is to stop bitching about it and try another class. They could make it five DPS in every party and one tank one healer, and you would still complain about having to wait 20/30 minutes compared to a Tank's instant. DPS are a dime a dozen easy mode thing that everyone wants to do. Your job is to just hit things for most of the content. It has the lowest barrier of entry and you'll always see DPS be the highest amount of people. Always.
You're literally part of the problem if you're a DPS complaining about waiting forever. If you don't like that DPS wait so long, go another role so OTHER DPSers don't have to wait as long and you get an instant queue as well.
"Oh but that's not fun" oh well sucks to be you. I'd love to play a Dragoon or Monk over PLD half the time, but I also like making other people have fun rather then just myself like a brat.
This is my entry to the waiting times competition
Played DCU Battlefield 4 & Day Z while waiting for it.
& yes suprisingly we did win when we finally got in another 20 mins later
http://lalafell.xxxblog.jp/archives/36707999.html JP servers seem to be quicker
Last edited by prymortal; 02-02-2014 at 07:07 PM.
I think part of your problem is that you have taken all 4 DPS slots in a party queue. I never queue for CT as my tank without taking at least one other DPS in the queue with me to alleviate their issues and my friend has done the same with his healer. You're just shooting yourself in the foot there since you're effectively eliminating the possibility of any tank in queue with an attached DPS and further increasing your own queue time.
This is my entry to the waiting times competition
Played DCU Battlefield 4 & Day Z while waiting for it.
& yes suprisingly we did win when we finally got in another 20 mins later
http://lalafell.xxxblog.jp/archives/36707999.html JP servers seem to be quicker
That picture is not necessarily implying he preformed a group of 4 DPS. He could have, but it is exceptionally common for the DPS window to light up first before the rest of them. Though I've never had a queue that long, I have had the 2/4 DPS window lit up for over an hour before when I queued by myself.I think part of your problem is that you have taken all 4 DPS slots in a party queue. I never queue for CT as my tank without taking at least one other DPS in the queue with me to alleviate their issues and my friend has done the same with his healer. You're just shooting yourself in the foot there since you're effectively eliminating the possibility of any tank in queue with an attached DPS and further increasing your own queue time.
I think some people forget that this is a game, a game is designed to be entertaining. Saying "just play a tank!" Isn't a long term solution. If people aren't able to play a job they enjoy and thus aren't entertained, the product fails in its most basic function.
Saying "well its up to the players to change!" Isn't right either. If players are either being forced to play a job they don't enjoy, or are waiting for ages to do content, they will just stop playing and paying for the game.
Its in SE best interest to sort this problem out, as its only them that will lose out if they leave it how it is and people stop paying.
If everyone had a tank and played that tank once a week or so, you know, for science, we'd all win. I could play my bard more, not that there is really much difference mashing buttons for a bard vs. tank. The point is this is a community. You DD-only people are upset because your queue times are long. You refuse to play the roles that are deficient. The only fixes are:I think some people forget that this is a game, a game is designed to be entertaining. Saying "just play a tank!" Isn't a long term solution. If people aren't able to play a job they enjoy and thus aren't entertained, the product fails in its most basic function.
Saying "well its up to the players to change!" Isn't right either. If players are either being forced to play a job they don't enjoy, or are waiting for ages to do content, they will just stop playing and paying for the game.
Its in SE best interest to sort this problem out, as its only them that will lose out if they leave it how it is and people stop paying.
a) Eliminate all non-DD roles. Well, I'd stop playing. Pretty sure a lot of people would.
b) Make anyone able to tank. Well, that might have a lot of problems for design.
c) Get more people to tank. Well SE can't incentivize that enough to get y'all into the roles. So, I guess it's up to you to make some compromises or deal with the long queues. OR: Go at it old fashioned and find your own groups and not rely on the highly anti-MMO cross-server queuing tool that didn't really exist in MMOs for a long time.
Or we could do something like have 200 DD per 1 tank per 1 healer. Fixed. Or, no, no it's not. It's not fixed at all.
As to your last point, SE loses nothing. You go to another game that has. . . wait for it. . . the same exact problem. If 80% of the people playing an MMO want to only mash DD buttons, then that mentality creates a deficiency for which no tangible solution exists. Supply/demand. Supply/demand. That's how it works right thar.
This game would be boring with no healers or tanks, and you know it, too. There'd be no danger, no way to balance mechanics so that you felt threatened. If every man could be for himself, then it would be as simple as "why even bother? Why not just walk in, tell the boss to drop his weapon and forfeit his loots?"
It's a super complicated problem, and ironically, it's created by the players.
This is a little harsh, but he does make some good points. I do what I do because no one else wants to (outside of healing--I prefer to heal and started that back in WOW when no one wanted to heal), so I learned to make it fun. Everyone wins. Or I could just DD and be sad about the wait times.This issue will never be fixed, your best option is to stop bitching about it and try another class. They could make it five DPS in every party and one tank one healer, and you would still complain about having to wait 20/30 minutes compared to a Tank's instant. DPS are a dime a dozen easy mode thing that everyone wants to do. Your job is to just hit things for most of the content. It has the lowest barrier of entry and you'll always see DPS be the highest amount of people. Always.
You're literally part of the problem if you're a DPS complaining about waiting forever. If you don't like that DPS wait so long, go another role so OTHER DPSers don't have to wait as long and you get an instant queue as well.
"Oh but that's not fun" oh well sucks to be you. I'd love to play a Dragoon or Monk over PLD half the time, but I also like making other people have fun rather then just myself like a brat.
Last edited by Jyoeru; 02-02-2014 at 09:12 PM.
It's rare in the MMO world, but Guild Wars 2 does a fantastic job of not having a tank / healer / dps problem. I still greatly enjoy playing the game and running dungeons with no obvious holy trinity roles. And before the flame starts, people need to know I am stating personal opinions. "Fantastic job" and "greatly enjoy" are personal opinions for me. So a game that has no tank, healer or DPS specific roles, for me, does work.
Bluevann, I agree. When I queue up as DPS, in my mind I think I am screwed either way. Either I want to at least try to get into something sooner and click "In Progress", which it seems quit a bit I get in and it is just me and the other DPS staring at each other, or, I don't, the queue time is even longer.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
Then even less people would make tanks/healers, in 2 months you have the same issue.I'm kind of confused on how this thread is 13 pages of different opinions. If you increase the DPS from 2 to 3 in dungeons, it'd result in faster queue times for DPS.
Let's say, for example, you can have 50 dungeons concurrent at any time (due to server machine limitations). 50 * 2 = 100 DPS doing dungeons. 50 * 3 = 150. That's 50 more DPS that could be in those dungeons. Or, how about you have 100 concurrent dungeons. That's 100 more DPS.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.