I am a triple threat.
I can play Warrior, Monk, Whitemage.
I did this so it wouldn't be a problem for me ever to play the game when I want to play.
Que up as a monk takes more then 5 mins try Warrior or Whitemage.
I am a triple threat.
I can play Warrior, Monk, Whitemage.
I did this so it wouldn't be a problem for me ever to play the game when I want to play.
Que up as a monk takes more then 5 mins try Warrior or Whitemage.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
I agree. If all servers have about the same ratio as tanks to healers to damage dealers, then I do not see how increasing the overall number of people, while the ratio of people remain the same, would change anything. That by itself I do not see it changing the wait times. Someone would say but that means more tanks getting in the queue. Yeah, well that also means a heck of a lot more DPS waiting in line as well. Sooo....????
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
As a tank I never wait more than 5mins on anything, usually its instant queue. For you to say I am wrong is clearly wrong, as a guesstimate there is about 50 dps per tank/healer and this is the reason the queues are long.
If you added more servers together the issue would only increase, as a reply to "dps isn't easy" seriously it is, they have to do very little if much at all.
You know ..... go into any party and you will have DPS having conversations, putting down other players and performing a rotation mostly stood still.
Arguably it takes a certain kind of person to play a tank or a healer, as tank i enter the dungeon and begin with my work, I hardly speak unless giving instructions or typing my plan of action. I make the pull while the DPS stand there and continue the conversation waiting for me to group up the mobs, god forbid one runs off for a fraction of a second towards a DPS that got trigger happy.
I challenge anyone who mains a DPS to give a truthful answer of why they do other than its fun, it is true people just don't want the hassle or responsibility of the healing or tank job.
Tank queues are pretty much instant. As soon as I queue, it immediately pops.
Because it's far less boring than tanking (at least with a Paladin) and my friends don't trust my reflexes as a healer (as a White Mage).
Tanking, as far as I've seen myself, is actually easier than DDing. Sure you need to learn to use your cooldowns, so does DDs, but the majority of the annoying mechanics strictly don't target you and you have the full attention of the healers so you don't actually need to care about your health nearly as much as a DD.
Healing sure does require a lot more attention than tanking as well, though certainly no more than that of a DD, it's just a different focus for it so much how a DD gets tunnel vision on his rotation a healer will get tunnel vision on party's health bars.
I simply am and will always be a fan of Dragoons, hence why I main one. Hell I decided i'd be a Lancer when I got in 1.xx game before jobs were a thing because it was the closes to a Dragoon there was.
In my experience...
REAL average queue time as a tank: 5 seconds
REAL average queue time as a healer: 5 minutes
REAL average queue time as a DPS: 50 minutes
I suspect that nothing would change if you opened things up to bigger data centers. Why? Because it used to be that way, and it was exactly the same. Also, because you're on Balmung. I thought that server and the center it's part of was popular.
You know who's also outside of all of that? People who queue with friends/FC/LS mates in full parties. Why? Because they're tired of bad attitudes of certain random people they get in DF groups. Tanks and healers are the first to get compliments even if dps are carrying an instance, and the first to get the blame if anything goes wrong although it wasn't actually their fault.
The problem is instance design. There are fights that I constantly see with pre-formed parties and different setups that make far more sense. A notable example is Titan HM, where only 1 tank is needed, and 5 dps are preferable to make the Heart phase easier on lower-geared characters. In DF you'd queue for 2 tanks though, drawing out the process unnecessarily, unless you're a tank, because that pool is really shallow and you're in high demand. If the duty was made to default to 1 tank, 2 healers, and 5 dps, I'm certain you'd queue a whole lot faster as a dps for it.
Last edited by Moirear; 01-23-2014 at 01:00 PM.
I can play WAR PLD WHM or BRD . I usually always play PLD because que times are instant most of the time.
The only time I get to play BRD is with party finder .
Maybe they should have 5 man groups, 3 dps 1 heals 1 tank ?
Long queue times for dps is an old myth that is perpetuated in most MMOs by people who are part of "i want instant everything otherwise its too long" generation.
The fact that there are more dps classes than tanks and healers is offset by the simple rule that most groups have at least twice the number of slots for dps. In fact, in large scale raids dps actually have lower queue times than tanks.
Tanks actually have fairly long queue times. I actually had a CT queue that was over 10 minutes the other night.
Queue times are fine and not as different as most people like to think once you stop buying into common misconceptions and start thinking like an individual.
... I honestly can't tell if this is a troll attempt or if you're intoxicated with something.Long queue times for dps is an old myth that is perpetuated in most MMOs by people who are part of "i want instant everything otherwise its too long" generation.
The fact that there are more dps classes than tanks and healers is offset by the simple rule that most groups have at least twice the number of slots for dps. In fact, in large scale raids dps actually have lower queue times than tanks.
Tanks actually have fairly long queue times. I actually had a CT queue that was over 10 minutes the other night.
Queue times are fine and not as different as most people like to think once you stop buying into common misconceptions and start thinking like an individual.
DPS will always have the longest wait. In ANY MMO... that's just how it is. It's a popular role because it is the easiest role, requiring the least amount of preparation or awareness and let's not forget that everyone likes putting up big numbers. (Obviously I'm being a bit facetious)
Putting more servers in the same DF queues will do nothing to help the problem as every server more than likely suffers from the same rations of archetype choices.
OP your frustration with the long queue times is understandable but you have options available to you. Use party finder, roll a tank or healer class... make some friends!
Can't say that I've ever had a time where the queue didn't pop within thirty seconds of me queuing as tank for any kind of relevant content.Long queue times for dps is an old myth that is perpetuated in most MMOs by people who are part of "i want instant everything otherwise its too long" generation.
The fact that there are more dps classes than tanks and healers is offset by the simple rule that most groups have at least twice the number of slots for dps. In fact, in large scale raids dps actually have lower queue times than tanks.
Tanks actually have fairly long queue times. I actually had a CT queue that was over 10 minutes the other night.
Queue times are fine and not as different as most people like to think once you stop buying into common misconceptions and start thinking like an individual.
Lyrinn, my vote is he be trolling!
Last edited by Vanidin; 01-23-2014 at 01:53 PM.
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