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  1. #1
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    FFXI is the only game where gear felt like an accomplishment. Most games are easy to gear.
    (26)

  2. #2
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Vactus View Post
    FFXI is the only game where gear felt like an accomplishment. Most games are easy to gear.
    Don't kid yourself, XI was one of the easiest games out there (with the except of select content). The only thing that made gearing difficult was the required time-scale.
    (23)
    Last edited by frostmagemari; 01-23-2014 at 08:46 AM.

  3. #3
    Player
    Macka's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    412
    Character
    Macka Na'vatru
    World
    Diabolos
    Main Class
    Miner Lv 50
    Quote Originally Posted by frostmagemari View Post
    Don't kid yourself, XI was one of the easiest games out there (with the except of select content). The only thing that made gearing difficult was the required time-scale.
    Funny because FFXI was the only game that even in the beginning areas there was a sense of danger
    (8)

  4. #4
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Macka View Post
    Funny because FFXI was the only game that even in the beginning areas there was a sense of danger
    Like I've said before, on forums everyone is extremely skilled but in game it's totally different.

    Forum guy: "OH yeah Titan HM I can beat it with my eyes close"
    In game guy: I don't need to watch a stink'n video" *Dies to Titan in first phase"
    (5)

  5. #5
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Macka View Post
    Funny because FFXI was the only game that even in the beginning areas there was a sense of danger
    The only 'danger' in the first zone was when you we first logged into the game and started out.. and then found out that the aggro'ing mobs were a good four levels above the others. Once you knew that the beastmen would aggro you, you stayed away from them, any sense of 'danger' quickly dissipated... Then once you got level ten, you were gone and strictly in party where you played the waiting game.

    People like to remember XI like it was this milestone of MMO gaming that required skill, and knowledge, and so on... but the only thing it required was time, and some common sense. Not saying i was in the top tier that tried to bring down absolute virtue or anything, but aside from a few encounters (which in the end were usually over-tuned), the game was not difficult at all.
    (7)
    Last edited by frostmagemari; 01-23-2014 at 09:58 AM.

  6. #6
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    absolutely agree

    the leveling in this game goes by much too quickly.. and the gear is handed out much too quickly.. and is much too easy to acquire

    it would have been great if yoshi's idea of "only 100 players will kill twintania before patch 2.1" actually happened.. and there was a steady increase in difficulty throughout the turns

    as is.. people playing solo without any ls/fc/organization whatsoever are capable of downing turns 1-4 in a single night through pugs/partyfinder

    ...not that i especially mind easy content.. but something difficult to actually strive for would be nice - rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon

    here's hoping coil 6+ is actually hard.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  7. #7
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vmage View Post
    it would have been great if yoshi's idea of "only 100 players will kill twintania before patch 2.1" actually happened..
    Because everyone was killing Twintania left and right in 2.0...wait.
    (1)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vmage View Post
    it would have been great if yoshi's idea of "only 100 players will kill twintania before patch 2.1" actually happened.. and there was a steady increase in difficulty throughout the turns
    Wanna start talking about why it was possible for so many people to clear T4 of coil? >.>;
    rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon

    here's hoping coil 6+ is actually hard.
    The issue is not difficulty so much as scale. One boss per wing design like coil looks tiny and can be cleared quickly, as opposed to something like lv80 naxxrammas in WoW that could take a hardcore guild two raid nights to clear and a casual one three (if you really wanted to push it, you could clear naxx in 1 night but needed a good 5+ hours to do so), with additional raids in other parts of the continent. The fact that we don't have raid ID's and player characters can't be saved to an instance doesn't bode well, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by frostmagemari View Post
    The only 'danger' in the first zone was when you we first logged into the game and started out.. and then found out that the aggro'ing mobs were a good four levels above the others. Once you knew that the beastmen would aggro you, you stayed away from them, any sense of 'danger' quickly dissipated... Then once you got level ten, you were gone and strictly in party where you played the waiting game.

    People like to remember XI like it was this milestone of MMO gaming that required skill, and knowledge, and so on... but the only thing it required was time, and some common sense. Not saying i was in the top tier that tried to bring down absolute virtue or anything, but aside from a few encounters (which in the end were usually over-tuned), the game was not difficult at all.
    Phantasy Star Online was the milestone MMO.
    (1)

  10. #10
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Hanemakikaze View Post
    Phantasy Star Online was the milestone MMO.
    Never played that one (or heard much about it), so i can't comment on it's systems.
    (1)

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