FFXI is the only game where gear felt like an accomplishment. Most games are easy to gear.

FFXI is the only game where gear felt like an accomplishment. Most games are easy to gear.


Last edited by frostmagemari; 01-23-2014 at 08:46 AM.


Funny because FFXI was the only game that even in the beginning areas there was a sense of danger
Like I've said before, on forums everyone is extremely skilled but in game it's totally different.
Forum guy: "OH yeah Titan HM I can beat it with my eyes close"
In game guy: I don't need to watch a stink'n video" *Dies to Titan in first phase"


The only 'danger' in the first zone was when you we first logged into the game and started out.. and then found out that the aggro'ing mobs were a good four levels above the others. Once you knew that the beastmen would aggro you, you stayed away from them, any sense of 'danger' quickly dissipated... Then once you got level ten, you were gone and strictly in party where you played the waiting game.
People like to remember XI like it was this milestone of MMO gaming that required skill, and knowledge, and so on... but the only thing it required was time, and some common sense. Not saying i was in the top tier that tried to bring down absolute virtue or anything, but aside from a few encounters (which in the end were usually over-tuned), the game was not difficult at all.
Last edited by frostmagemari; 01-23-2014 at 09:58 AM.
absolutely agree
the leveling in this game goes by much too quickly.. and the gear is handed out much too quickly.. and is much too easy to acquire
it would have been great if yoshi's idea of "only 100 players will kill twintania before patch 2.1" actually happened.. and there was a steady increase in difficulty throughout the turns
as is.. people playing solo without any ls/fc/organization whatsoever are capable of downing turns 1-4 in a single night through pugs/partyfinder
...not that i especially mind easy content.. but something difficult to actually strive for would be nice - rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon
here's hoping coil 6+ is actually hard.
http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/



Wanna start talking about why it was possible for so many people to clear T4 of coil? >.>;
The issue is not difficulty so much as scale. One boss per wing design like coil looks tiny and can be cleared quickly, as opposed to something like lv80 naxxrammas in WoW that could take a hardcore guild two raid nights to clear and a casual one three (if you really wanted to push it, you could clear naxx in 1 night but needed a good 5+ hours to do so), with additional raids in other parts of the continent. The fact that we don't have raid ID's and player characters can't be saved to an instance doesn't bode well, IMO.rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon
here's hoping coil 6+ is actually hard.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Phantasy Star Online was the milestone MMO.The only 'danger' in the first zone was when you we first logged into the game and started out.. and then found out that the aggro'ing mobs were a good four levels above the others. Once you knew that the beastmen would aggro you, you stayed away from them, any sense of 'danger' quickly dissipated... Then once you got level ten, you were gone and strictly in party where you played the waiting game.
People like to remember XI like it was this milestone of MMO gaming that required skill, and knowledge, and so on... but the only thing it required was time, and some common sense. Not saying i was in the top tier that tried to bring down absolute virtue or anything, but aside from a few encounters (which in the end were usually over-tuned), the game was not difficult at all.
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