

The only 'danger' in the first zone was when you we first logged into the game and started out.. and then found out that the aggro'ing mobs were a good four levels above the others. Once you knew that the beastmen would aggro you, you stayed away from them, any sense of 'danger' quickly dissipated... Then once you got level ten, you were gone and strictly in party where you played the waiting game.
People like to remember XI like it was this milestone of MMO gaming that required skill, and knowledge, and so on... but the only thing it required was time, and some common sense. Not saying i was in the top tier that tried to bring down absolute virtue or anything, but aside from a few encounters (which in the end were usually over-tuned), the game was not difficult at all.
Last edited by frostmagemari; 01-23-2014 at 09:58 AM.
absolutely agree
the leveling in this game goes by much too quickly.. and the gear is handed out much too quickly.. and is much too easy to acquire
it would have been great if yoshi's idea of "only 100 players will kill twintania before patch 2.1" actually happened.. and there was a steady increase in difficulty throughout the turns
as is.. people playing solo without any ls/fc/organization whatsoever are capable of downing turns 1-4 in a single night through pugs/partyfinder
...not that i especially mind easy content.. but something difficult to actually strive for would be nice - rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon
here's hoping coil 6+ is actually hard.
http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/



Wanna start talking about why it was possible for so many people to clear T4 of coil? >.>;
The issue is not difficulty so much as scale. One boss per wing design like coil looks tiny and can be cleared quickly, as opposed to something like lv80 naxxrammas in WoW that could take a hardcore guild two raid nights to clear and a casual one three (if you really wanted to push it, you could clear naxx in 1 night but needed a good 5+ hours to do so), with additional raids in other parts of the continent. The fact that we don't have raid ID's and player characters can't be saved to an instance doesn't bode well, IMO.rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon
here's hoping coil 6+ is actually hard.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Seems like you are anti-FFXI from your other posts in this thread. And I think you are downplaying the "danger" aspect. Many mobs aggro different ways in FFXI. And they follow you through the whole zone which makes it very dangerous in certain cases. If you manage to disrupt their pathing, you might actually lose them unless they track by scent, then you need the deodorize spell to truly lose them or run through water. And in the low-lvl zones.... I think you are only talking about mechanics of aggro. You are not even touching on the immersion factor you gain from having to deal with those mechanics. It keeps you on your toes and watchful of your surrounding. You have to watch out for Orc, Yagudo, or Quadav that can run up behind you and kill you while you are at low health. Not to mention you had to rest and take a break between each battle (unless you had some OP refresh +HP +MP, RRIII gear after Abyssea). Quadav are the worst because they aggro you by sound so it is very hard to avoid them. FFXI > FF14. FF14 is a joke when it comes to danger. I never watch my surroundings, and only a few mobs aggro by sound. There are no weaknesses and nothing else to really worry about. Mobs run away from you. Sure, all of the immersion dissipates like anything else over time because you become familiar with it. And I would take that over FF14's lame ass danger-less Open-world traveling any day.
FFXI was actually very difficult. Did you try doing CoP missions before they nerfed it and took off the lvl cap? It wasn't just time sinks. Lots of the main-story missions required the same amount of effort that goes into a Coil group, and many mobs have different attributes, strengths, and weaknesses that make gameplay a lot more complex. You had to be decently geared and gear mattered at every level to max level when FFXI was still in its old-school days.
I agree with the OP that there is really no sense of admiration for max level characters in ARR. They are SO many people running around at lvl 50 with the same kind of gear. It just does not matter anymore. I am hoping they release more content that actually lets people stand out more besides an allagan weapon/primal weapon.
So true... It's a shame a lot of people are just going to flame you with their "oh what's wrong with being a casual" nonsense like they are entitled to have just as much gear as someone that does real content. They blame the coil drop rate and lock-out timers when that really is not the issue. Anyone who had played since release should have more than enough coil gear for at least one job. Some people think everything should be received within the first two weeks, and they obviously are what is killing MMOs right now. There should be a distinct different between someone who beats Twintania and someone who does not raid. So far, the only difference is the allagan weapon stat wise. Everything else is just for the sake of looks or vanity in this game right now. There is nothing worth striving for when it comes to merit or attention, which comes back to the point the OP was making: No one really cares right now if you are 50 and geared right now. Blame it on the Myth tome system. It gives out "free" gear, which is why everyone is lvl 50 and decked out right now, even if they don't raid. And if you don't agree with me, I have already heard all your opinions. Some people strive to be the best in a game and want the attention from people online. Vanity is one thing, getting the best gear is even more important. This game is like a hypocritical to itself because it wants Coil raiders to get the best loot, but it destroys any sense of merit for the sake of casuals. SE is going in the right direction with the FC housing, but they gotta put that same difficulty into the gear as well. Come on SE. My mother could have got ilvl 90 in this game just from farming myth tomes, and she is not a gamer. Give me a break SE...
Last edited by Devilray; 01-23-2014 at 05:52 PM.
|
|
![]() |
![]() |
![]() |
|
|