I've only encountered this rarely on XIV but as a PUP and SMN (who actually USED the avatars from start) on XI, I've gotten a lot of this and it just astounds me.
I've only encountered this rarely on XIV but as a PUP and SMN (who actually USED the avatars from start) on XI, I've gotten a lot of this and it just astounds me.
Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).
They're just trolling.
There's absolutely no reason why the damage done by your pet wouldn't "count".
Just ignore them and move on.
No, I've never had this issue, my SMN damage alone (not even counting pet) is usually equal to or only slightly behind the other dps in party, then I get to add in pet, and I'm 30K+ dmg ahead, so wow.
I have never not been well over the top after adding in pet dmg, so when you say you are "near the top end", you probably are doing subpar dmg.
I encounter many mediocre/terrible SMNs in game, makes me cringe every time I see another SMN in group, with equal or many times better gear, do half my dmg.
I was maining BLM till I got the Allagan SMN book and decided to play around with it, picked up the rotation aspect after first day and never had any issues topping the dps charts.
I want people to count Foes reqium's bonus damage as mine D:
Just ask "OK so who does get credit for that damage?"
Really what it boils down to is, parsers are total bs and you shouldn't waste your time. Most of the people who use them have no clue how to properly read them.
For some folks who are truly good at running the numbers, sure they can tweak their performance some but realistically its not going to make that much of a difference once you already know the commonly used rotation of powers for a class.
You forget about different equipment, speed of excecution and if somebody is moving too much or too little. Every person's different in how they do X or YReally what it boils down to is, parsers are total bs and you shouldn't waste your time. Most of the people who use them have no clue how to properly read them.
For some folks who are truly good at running the numbers, sure they can tweak their performance some but realistically its not going to make that much of a difference once you already know the commonly used rotation of powers for a class.
ACT has been accurately parsing Flaming Arrow and Shadow Flare for a couple of weeks or so now. It also simulates DoTs very accurately and shows a very nice breakdown of each tick from the simulation. It also includes the player's name next to their egi in the parser, making it easier to distinguish when multiple SMNs are in party.
From another thread on this forum, you can even combine your Egi's DPS total to your own by renaming the egi in the settingsACT has been accurately parsing Flaming Arrow and Shadow Flare for a couple of weeks or so now. It also simulates DoTs very accurately and shows a very nice breakdown of each tick from the simulation. It also includes the player's name next to their egi in the parser, making it easier to distinguish when multiple SMNs are in party.
Actually, only a few days, and that comment was made almost a month ago.ACT has been accurately parsing Flaming Arrow and Shadow Flare for a couple of weeks or so now. It also simulates DoTs very accurately and shows a very nice breakdown of each tick from the simulation. It also includes the player's name next to their egi in the parser, making it easier to distinguish when multiple SMNs are in party.
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