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  1. #1
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by EdwinLi View Post
    Primals are the only thing I notice are actual recycled content.

    Hard Mode Dungeons can't really be called Hard Mode because they're more like new dungeons just with the same name.

    Most Hard Mode Dungeons in MMOs would be just the same dungeon and boss with higher HP and a few new attacks but Hakke Hard and Copperbell hard were certainly not the same as normal dungeon with higher HP enemies.
    What? The new Main scenario quests have you randomly do level 15/30 guildhest, new dungeon Pharos Sirius just had gear shifted from Amdapor Keep into it because apparently creating a bunch of new cool looking gear is too hard. Treasure maps are just upscaled monsters in boring 1 minute encounters on a 18 hour cooldown with preexisting Aetherial pink items and useless old crafting mats (mostly) as rewards.

    I can probably think of more if you'd like.
    (3)

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ricky View Post
    What? The new Main scenario quests have you randomly do level 15/30 guildhest, new dungeon Pharos Sirius just had gear shifted from Amdapor Keep into it because apparently creating a bunch of new cool looking gear is too hard. Treasure maps are just upscaled monsters in boring 1 minute encounters on a 18 hour cooldown. I can probably think of more if you'd like.
    You're certainly talking about different subject.

    I'm talking about the dungeon being different from their normal mode dungeons.

    You're talking about loot you get and other content not related to Dungeons.
    (2)