Don't encourage this or we may end up fighting Ifrit/Garuda/Titan a fourth time
Don't encourage this or we may end up fighting Ifrit/Garuda/Titan a fourth time
Primals are the only thing I notice are actual recycled content.
Hard Mode Dungeons can't really be called Hard Mode because they're more like new dungeons just with the same name.
Most Hard Mode Dungeons in MMOs would be just the same dungeon and boss with higher HP and a few new attacks but Hakke Hard and Copperbell hard were certainly not the same as normal dungeon with higher HP enemies.
What? The new Main scenario quests have you randomly do level 15/30 guildhest, new dungeon Pharos Sirius just had gear shifted from Amdapor Keep into it because apparently creating a bunch of new cool looking gear is too hard. Treasure maps are just upscaled monsters in boring 1 minute encounters on a 18 hour cooldown with preexisting Aetherial pink items and useless old crafting mats (mostly) as rewards.Primals are the only thing I notice are actual recycled content.
Hard Mode Dungeons can't really be called Hard Mode because they're more like new dungeons just with the same name.
Most Hard Mode Dungeons in MMOs would be just the same dungeon and boss with higher HP and a few new attacks but Hakke Hard and Copperbell hard were certainly not the same as normal dungeon with higher HP enemies.
I can probably think of more if you'd like.
You're certainly talking about different subject.What? The new Main scenario quests have you randomly do level 15/30 guildhest, new dungeon Pharos Sirius just had gear shifted from Amdapor Keep into it because apparently creating a bunch of new cool looking gear is too hard. Treasure maps are just upscaled monsters in boring 1 minute encounters on a 18 hour cooldown. I can probably think of more if you'd like.
I'm talking about the dungeon being different from their normal mode dungeons.
You're talking about loot you get and other content not related to Dungeons.



* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You know there is no point in encoraging SE to do something we all know they will do anyways. I can already picture Primal Nightmare Mode.
Besides we are getting 2 Hard Mode dungeons per Major update. What is stopping them from adding a different dungeon with the name Praetorium (Hard).
They may just call it Magitek Research Facility because it would be a a completely different dungeon from Praetorium normal mode and have music for the dungeon be remix versions of Final Fantasy VI musics.
Having a remix version of this would be nice...
http://www.youtube.com/watch?v=J7DvsG5U25A
Last edited by EdwinLi; 01-22-2014 at 10:52 AM.
It was a joke.
I highly doubt SE would go to that extreme to introduce these primals again.
Most likely they'll just introduce a new Fire, Earth, and Wind Primal in the game instead that has completely different mechanics.
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