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  1. #101
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    That UI change is a real eyecandy.
    Did I miss something? The only difference I see in the UI is the removal of the stamina meter and the highlight glow around selected abilities.
    (1)

  2. #102
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    And the way they light back up as the cooldown counts down?
    (0)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    2-4 more weeks then we get hopefully enough dungeon content to keep us happy for 3-4 months by which time battle system will be done, jobs and job quests implemented, hubs... yadda yadda

    This is a marathon, not a sprint. This game will be worthy in 2012, and hopefully there'll be just enough for us to do in game until then.
    (2)

  4. #104
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shai View Post
    (I'm disappointed with the games slow development.)
    You should just take a break then.

    It won't matter how long it took to get it good once it's actually there. It's not like they've been charging us.
    (2)

  5. #105
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TonyMontana View Post
    So this is what we have been waiting so long(with 3-5 more weeks of waiting to go) for?
    Clam down everyone(you are probably not the only one thinking this). This is only the video showing off the auto attack. That is not the patch list. He gives what the 1.18 will be focusing on. But the new dungeons are still coming in 1.18 as are some other things.
    (0)

  6. #106
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Pulseczar View Post
    Did I miss something? The only difference I see in the UI is the removal of the stamina meter and the highlight glow around selected abilities.
    Clock behind the skills to figure cooldown time remaining. It obscures when used, it flashes back when it's available.
    (2)

  7. #107
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by CanteJondo View Post
    2-4 more weeks then we get hopefully enough dungeon content to keep us happy for 3-4 months by which time battle system will be done, jobs and job quests implemented, hubs... yadda yadda

    This is a marathon, not a sprint. This game will be worthy in 2012, and hopefully there'll be just enough for us to do in game until then.
    Dood, I can only hope, dream, wish and pray dungeons keep me entertained for that long.

    I mean, right now I'm just hoping they're "fun" but if they actually take time and are fun to do repeatedly that would be like a XIV wet dream - like nutritious food erupting from the mountains of starving 3rd world countries. Oh, that would be excellent. I would weep tears of joy.
    (0)

  8. #108
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    Clock behind the skills to figure cooldown time remaining. It obscures when used, it flashes back when it's available.
    Ah, I see what you are saying. Yours and my definition of eye candy greatly differ.
    (0)

  9. #109
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Shai View Post
    I'd gladly trade that video for some real content.
    Content found here: http://lodestone.finalfantasyxiv.com...f018ec5fb504d2
    Man, you just made me a sad panda, reading through all that

    I really hope it wasn't actually all thrown out the window, but rather put on the backburner till the basics are done.
    (1)

  10. #110
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sephr View Post
    Man, you just made me a sad panda, reading through all that

    I really hope it wasn't actually all thrown out the window, but rather put on the backburner till the basics are done.
    Supposedly, it's not thrown out the window.

    The only thing is - it would all be in the game by now, but Yoshida asked us to wait for ... well what you see in the video. That's why I'm so distressed. I won't give auto-attack a final verdict until I get some hands on time with it, but it looks ... fark... I hated it in XI and I assumed I'd hate it in XIV, so I'm set up with a biased opinion, but so far it doesn't do anything for me. I'd rather push 1 and I've said that all along, but the masses over ruled me.

    Anyway, all that stuff was on hold so Yoshida could have his way with the "foundation." He's confirmed a lot of that stuff is ready to be worked on once the battle system is done so they know what they need to change to begin working on it (content). Personally, I'd just rather have taken that content.
    (0)

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