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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Well this topic started off positive now it's going down in flames. Anyway, I'll see you guys in two or three weeks, I need to spend some time away from here.
    (4)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    We can at least be happy they're actually fixing this shit instead of ignoring the complaints/dropping the project altogether.

    Yes Square is slow, they have been slow sense the PS2 and have only been getting slower. They understand this now and are trying to work on it. The only thing that can be done about it is wait.
    (8)

  3. #3
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    So disappointing! Based on the video alone — it looks like hardly anything has changed. I REALLY do hope they plan on revealing more tidbits about 1.18 leading up to it; but i'm just not getting my hopes up anymore.
    (1)

  4. #4
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    The combat looks at a much better pace for me now. No more constant spamming waiting on a stamina bar to fill. Love the proper TP-based combat side of things.

    I would have liked more information to be perfectly honest, specifically about the jobs... But hohum. The goblin shall return to twiddling it's thumbs in anticipation.
    (3)

  5. #5
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Smells bacon to me! That UI change is a real eyecandy. Can't wait to see the new Battle System in action!
    I'll miss the Stamina Bar though...
    (4)

  6. #6
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    That UI change is a real eyecandy.
    Did I miss something? The only difference I see in the UI is the removal of the stamina meter and the highlight glow around selected abilities.
    (1)

  7. #7
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Pulseczar View Post
    Did I miss something? The only difference I see in the UI is the removal of the stamina meter and the highlight glow around selected abilities.
    Clock behind the skills to figure cooldown time remaining. It obscures when used, it flashes back when it's available.
    (2)

  8. #8
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    Clock behind the skills to figure cooldown time remaining. It obscures when used, it flashes back when it's available.
    Ah, I see what you are saying. Yours and my definition of eye candy greatly differ.
    (0)

  9. #9
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Pulseczar View Post
    Ah, I see what you are saying. Yours and my definition of eye candy greatly differ.
    Believe me, it's better like this, so we have different opinions that people can discuss about =)

    Anyway, I like it because sometimes I don't notice the timer on the skill and keep pressing it even though I think it's available, so with that clock thing I'll be eased for that work. Moreover, since the skills goes flashy when it's available, it'll be easier for me to notice which skill has become available. Sometimes I wait for a skill to be available, but I forget about it and keep attacking. The flashy thing will tell me "Ah right, the skill!" and I go use it =)
    (1)

  10. #10
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    And the way they light back up as the cooldown counts down?
    (0)

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