That's the same logic for the blm spell speed set, but as a smn it is very rare for me to have to break a cast, we have short casts with shadow flare being the only one over 2.5. Maybe while learning fights having a spell speed set would be useful.Yeah, at some point theorycrafting, math and sims can only go so far. Damage per cast is an important measure. Being able to sneak in 1 extra spell in a string of 20 uninterrupted spells is a little less realistic. However, there are situations where even 0.02 off your GCD can be the difference between finishing a spell and having to break it. (Ex Titan for instance) Plus, if you account for all the times you had to break a spell early.. had the previous 5-8 spells that were uninterrupted been just a little faster, maybe you would have got the last one off?
SS is a funny stat, one that is almost impossible to associate realistic value to.
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