Quote Originally Posted by T0rin View Post
Yeah, at some point theorycrafting, math and sims can only go so far. Damage per cast is an important measure. Being able to sneak in 1 extra spell in a string of 20 uninterrupted spells is a little less realistic. However, there are situations where even 0.02 off your GCD can be the difference between finishing a spell and having to break it. (Ex Titan for instance) Plus, if you account for all the times you had to break a spell early.. had the previous 5-8 spells that were uninterrupted been just a little faster, maybe you would have got the last one off?

SS is a funny stat, one that is almost impossible to associate realistic value to.
That's the same logic for the blm spell speed set, but as a smn it is very rare for me to have to break a cast, we have short casts with shadow flare being the only one over 2.5. Maybe while learning fights having a spell speed set would be useful.