Quote Originally Posted by Madoka View Post
Well it allows another ruin per minute or so, so if you set it to simulate for 5 minutes you'd have 5 extra ruins. easily accounting for the extra 1000 damage. Unfortunately, that's also where the realistic practices of playing comes in. We'll never have that much uptime to keep casting where the added .09 seconds removed from the gcd would mean an additional spell inbetween all the dodging and crap in real fights.
Yeah, at some point theorycrafting, math and sims can only go so far. Damage per cast is an important measure. Being able to sneak in 1 extra spell in a string of 20 uninterrupted spells is a little less realistic. However, there are situations where even 0.02 off your GCD can be the difference between finishing a spell and having to break it. (Ex Titan for instance) Plus, if you account for all the times you had to break a spell early.. had the previous 5-8 spells that were uninterrupted been just a little faster, maybe you would have got the last one off?

SS is a funny stat, one that is almost impossible to associate realistic value to.