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  1. #1
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Well it allows another ruin per minute or so, so if you set it to simulate for 5 minutes you'd have 5 extra ruins. easily accounting for the extra 1000 damage. Unfortunately, that's also where the realistic practices of playing comes in. We'll never have that much uptime to keep casting where the added .09 seconds removed from the gcd would mean an additional spell inbetween all the dodging and crap in real fights.
    (0)

  2. #2
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Madoka View Post
    Well it allows another ruin per minute or so, so if you set it to simulate for 5 minutes you'd have 5 extra ruins. easily accounting for the extra 1000 damage. Unfortunately, that's also where the realistic practices of playing comes in. We'll never have that much uptime to keep casting where the added .09 seconds removed from the gcd would mean an additional spell inbetween all the dodging and crap in real fights.
    Yeah, at some point theorycrafting, math and sims can only go so far. Damage per cast is an important measure. Being able to sneak in 1 extra spell in a string of 20 uninterrupted spells is a little less realistic. However, there are situations where even 0.02 off your GCD can be the difference between finishing a spell and having to break it. (Ex Titan for instance) Plus, if you account for all the times you had to break a spell early.. had the previous 5-8 spells that were uninterrupted been just a little faster, maybe you would have got the last one off?

    SS is a funny stat, one that is almost impossible to associate realistic value to.
    (0)

  3. #3
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    To be honest, I use BIS threads to get a foundation or idea of where I should go with gear. So much of the supposed BIS is RNG related so I tend to get what I can and mix and match. We have run BC every week since it launched and have only seen the Allaghan head once (blm got it), the boots twice (yay), the ring twice (again yay) the belt, chest and legs zero times. Of course the chest is no big deal for me. I did get the hands, which I don't use yet due to accuracy cap and have only dropped once. Garuda and titan items are also RNG drops, no luck for me yet.

    My tome items are guaranteed so I use what I can. Point being that I still do decent DPS and bosses still die. BIS is a guideline for me, but in the end, I can still only use what I have in my armory chest and if the end result is very close between CRT and DET sets, I am not going to sweat the small stuff. My thanks to those that have the head for numbers to do the math however.
    (0)
    Last edited by Kaaylryn; 01-19-2014 at 02:44 AM.
    I have no prayer for that...

  4. #4
    Player
    Georgevonfranken's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Candy Apple
    World
    Brynhildr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by T0rin View Post
    Yeah, at some point theorycrafting, math and sims can only go so far. Damage per cast is an important measure. Being able to sneak in 1 extra spell in a string of 20 uninterrupted spells is a little less realistic. However, there are situations where even 0.02 off your GCD can be the difference between finishing a spell and having to break it. (Ex Titan for instance) Plus, if you account for all the times you had to break a spell early.. had the previous 5-8 spells that were uninterrupted been just a little faster, maybe you would have got the last one off?

    SS is a funny stat, one that is almost impossible to associate realistic value to.
    That's the same logic for the blm spell speed set, but as a smn it is very rare for me to have to break a cast, we have short casts with shadow flare being the only one over 2.5. Maybe while learning fights having a spell speed set would be useful.
    (0)

  5. #5
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Georgevonfranken View Post
    That's the same logic for the blm spell speed set, but as a smn it is very rare for me to have to break a cast, we have short casts with shadow flare being the only one over 2.5. Maybe while learning fights having a spell speed set would be useful.
    There are certain points in the Titan Ex fight where I know Miasma will finish only if I really risk a landslide. There are some times I break a ruin while dodging, where if I just had a smidgeon of spell speed, I'd have finished it. Some of the time you really just can't afford to risk the potential for lag on mechanics, but the overall benefit of SS is so minor and subjective that it is hard to quantify, especially when it comes to BiS.
    (1)