Because there are several factors that theoretical values such as "int weight" alone cannot account for independent of class, rotation, and scenario.
One of the main things overlooked when comparing stats is that a number if pieces of gear with crit (the real BiS) also come with DET, such as the majority of hero accessories, the allagan weapon***, and the SMN doublet. So there is already a "moderate amount of DET" there to begin with.
I understand what you were trying to do was promote a superior result in overall damage, but our dots only take a small amount of time to cast, the rest of the time there IS a per-cast importance of damage on things like ruin II (especially when you try to filter in as many auto attacks as possible), where crit holds significant weight compared to det. DET doesn't even guarantee more damage, it just raises the two ends of the "damage range" things can hit for (very slightly)-- which, theoretically** (not as often in reality), will add to more damage-- but the majority of the time those two windows, whether one has a higher floor than the other, will hit about the same without regard to that floor. At least this is so when considering the base amount of DET that comes with the crit BiS.
Also your formulas do not account for burst, where crit plays a much more important role than DET.
While it's only a chance, and people seem to have a bias when comparing it to other classes like bard, a wise man once said "every little bit counts," and maximizing that crit chance will help more when you try to push a boss or a mechanic in a certain phase than DET's slight raise to the "consistent damage window."
What I meant by DET having 0 effect on auto attacks is that compared to crit, it basically has no significance. I hit for maybe 5-7 less damage (as a window range) when I'm completely naked with the Relic +1. That's at 202 DET. At 282 DET, I hit for ~5-7 more. That means it can take around 12-15 DET to *maybe* raise the two edges of that damage window by 1. And like before, it doesn't guarantee that one window hits higher than the other. I find it impossible that raising the edge of that window by even +2 more, with sacrificing that much crit, can ever be worth it. One extra crit would be worth more than a lot of +2 auto attacks, which aren't even guaranteed to be +2 compared to the other floor.
I know you spent hours doing the theoretical math, but that doesn't make you right. It's also not nice to say something is "as simple as" when you are promoting a flawed system.
I understand that inexperienced players will sometimes jump to the newest bandwagon. Even when that wagon is propelled by completely arbitrary and flawed wheels
PS: Kobe



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