Quote Originally Posted by WorldFree View Post
Even when ignoring spell speed the Total INT weight is ~706 for old BiS and ~716 for new BiS.
You do bring up a good point... hmmm..

So right now.. I'm determining weights based on gear adjusted stat totals. Then I'm applying those weights to the gear based stat totals to determine a point value for the entire set. It seems like I need something that is more static somewhere in order to make the gear sets relative to each other.

In no scenario should a set that ignores SS contribution produce less damage per hit than another set with a lower weighted int total. Yet that is what is happening. Perhaps creating a valuation of the set as a whole based on relative stat weights is not the way to go. I need to come up with a better way to factor in SS contributions as a modifier to the damage formula itself, which means we need to sim a rotation which is at least a minute in length, to figure out a true SS modifier.

Well, this is discouraging, but helpful. Obviously my methodology for determining BiS is flawed, I guess the question is... what should be done to fix it? It seems based on preliminary results, that the old and new sets are very close without SS factored in and will be even closer with SS factored in, but obviously this disconnect between stat weights and damage output needs to be corrected.