You had a bard? Then what classes have your tanks been? If one tank was a PLD then you would've been set and done, as Palas can silence, too. We always do this with one BRD and one PLD who alternate on silencing the high voltages.
wow, this thread is STILL going on...
No it's not.
To be an exploit, you would need to either put ADS in a state where you would break his "AI" (He would not do anything) or place yourself in such a way where you would not receive damage.
The enrage method, while an unforeseen strategy by SE, is not exploiting any bugs or flaws in the game. Will this strategy be invalidated by changes to ADS in a future patch? Possible and when that will be the case, people will adapt but until then, the enrage strategy is a legitimate one, abet a bit original, since it does not exploit a flaw that would make ADS not damage the players.
Of course some of the people in this thread will continue to claim "It's an exploit" without any proof of it actually exploiting a flaw in the game.
I still say turn2 enrage "strat" is sitll a bug, and they cant fix it because so many people are going to whine about rot, its not worth it at this point
So from what you're saying, following your logic, is that despite what Boss is being ran, following the mechanics solves everything? Playing exactly by the mechanics that everyone believes was intended by SE doesn't disregard the possibility of a Check on your the Tank, Healer, etc.
So from what you're saying, following your logic, is that despite what Boss is being ran, following the mechanics solves everything? Playing exactly by the mechanics that everyone believes was intended by SE doesn't disregard the possibility of a Check on your the Tank, Healer, etc.
No one ever suggested anything the like. Of course your tanks, healers and DPS will be checked if you play it the intended way. In fact, playing it the intended way is more difficult than using the enrage "strat", as that's the whole reason while everyone and their neighbour is suddenly playing enrage strat ... it dumbs down the encounter to a simple tank and spank fest without any game mechanics - no coordination needed at all.
As it's not officialy deemed to be an exploit (though abusing an obvious design flaw is kind of exploitative by nature), it's up to everyone's own personal moral values, if they want to enter the grey zone of non-intended gameplay just for getting their loot, or if they want to learn how to do the fight the proper way (which is way faster then doing the enrage thing, once you got the mechanics down).
I can't get my head round why people are still arguing about this...the company that produces the game has come forward and addressed this saying that this is a valid tactic no ifs or buts. its there in black and white you cannot argue the fact. Disagree yes but you cannot say its an invlalid tactic anymore.
People saying you're not doing the fight properly unless you deal with Rot.... Well Rot is not THE mechanic in this turn its one of the potential mechanics you need to deal with. The entire instance is based on allowing you to customise the end encounter by removing certain mechanics you do or do not want to deal with. How is waiting and choosing not to deal with ROT but a room wide AOE that must be healed through any different.
So people believe enrage is easier than rot therefore it shouldn't be allowed, but hang on rot is easier than haste so by that logic does that mean the only proper way to do this encounter is by giving ADS the haste buff? i bet my house (figuratively) that no one would agree.
by allowing ADS to enrage you are choosing to do this encounter your way, you are not exploiting the game, ADS will still do an attack rotation that you have to deal with. The fact that people find this easier is irrelevant based onthe above logic.
My question is had the first groups that cleared this instance and provided the guides on how they did it use the enrage method would we still be having this pointles arguement? i highly doubt it as it would be this method that was adopted months ago as most people are sheep and follow the path someone else has already laid out for them that is shown to be successful.
I think peoples biggest issue here, cutting through the crap, is that they are concerned someone else might get that same shiney piece of digital loot in a way that is deemed easier and they didn't think of making them less special.
Last edited by renolio; 01-17-2014 at 09:47 PM.
There are really people defending this crap? You go to the last dungeon and want a free win? You people are pathetic.
SE are defending it too by not calling it an exploit.
ADS in turn two is open to how you want to handle mechanics, Kill all the nodes and just have haste. Or do as a HP and healer check with enrage method. It's a viable way to kill it confirmed by SE. So how is it pathetic? Whining about how players kill a boss within allowed paramaters and design is pathetic. Done both ways and dont find either way any harder than the other.
Rot, pass it down the line once and then huddle together so it takes care of itself, REALLY difficult. Not.
Didn't SE say warriors where fine and that players just were not using them properly?...yeah last dungeon in the game should not have copout method where you can win with a blindfold on.
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