You can do the enrage strat with two healers. Then you bring a fifth DPS instead!Few days ago I heard someone asking for a WHM to join their 3-heal T2 enrage run. Since they've been waiting forever, I asked, out of curiosity, "what are you gonna do with your 3-heal party after you beat T2?"
"Make one of the healers leave."
Oh. Right. I see. Is there any BC-ready WHM willing to join that knowing they could get dumped after that, leaving them to find a T3-5 party again on their own?
Get over it already....I just can't believe people are defending this "strategy" and that the devs have designed the fight with such faulty mechanics.
It would be the same if you could just hold Twintania in phase 1 until rage timer, simply tossing a regen on tank and a couple of cures after every DS, then when the timer hits 0 you'd simply kill her while healing through AoEs... That would not be a strategy either, that would be using bad battle design to skip the actual battle while still getting the rewards.
We do it this way in my static. All of our members have at least two level 50 classes at around i75 or better (main classes being above i80, secondary at least i70 before we let them into Coil) and we just swap people around as needed for each turn. We hadn't tried T4 since the patch due to holidays, but we can consistently get to the final phase. I don't feel like we're screwed out of anything. That being said, I told my group that in February we're going to start doing the fight with Rot since I feel like we need to work on more coordination in preparation for other fights.
Last edited by Serneum; 01-10-2014 at 12:39 AM.
A good Idea, Serneum. Twintania indeed does require precision teamwork. I've found that A good practice for her is also extreme titan.
Or it's like skipping all the mobs in turn three to ignore all their mechanics...but we don't want that changed now do we?I just can't believe people are defending this "strategy" and that the devs have designed the fight with such faulty mechanics.
It would be the same if you could just hold Twintania in phase 1 until rage timer, simply tossing a regen on tank and a couple of cures after every DS, then when the timer hits 0 you'd simply kill her while healing through AoEs... That would not be a strategy either, that would be using bad battle design to skip the actual battle while still getting the rewards.![]()
My static does this with this set up ( all of us are i lvl 77 or higher) : bard x2 ( only cause our smn left for irl issues so we didn't always have two) whm x2 , sch, Monk , war ( our war fights without defiance till he lvls drg he also does this from the start with the mini bosses.) , pld.
we are fortunate that our static blm also has whm unlocked and geared exponentially well. ( our tank does now too but not as geared) I would not look for a straight healer but a dps class that had heals unlocked because to ask for straight heals is down right cruel and you may never find someone willing. we usually have to wait around 5 clicks before we engage ads and the fight is over in two min after enrage. if we had to pug someone i would just go smn and recruit a healer. much easier that way then i could go whm or sch for that fight. we also one shot t4 and are working on t5 but thats just saying we do it this way cause we can.
We know how to deal with rot but when it goes so much quicker why bother? I look at enrage more as a challenge/gear check. low dps ...ya'll are dying, bad heals yall are dying, under geared tank ya'll are dying bad use of cd's... you get the picture. ... there is no way around that. plain and simple much easier to carry fail ppl in the reg way... enrage strat makes the wiping far more probable/likely than winning. I say this because our new recruit bard was terrified of enrage strat talking about how bad it is when the pugs they been in do try to attempt it.
All I have to say is LOL at that. In no way is enrage harder than the regular way. Granted, the regular way isn't extremely hard either, but enrage mode is not challenging in any way or a gear check. Even low geared DPS can do it just fine if they have even a semblance of what their rotation should be. And I'm not sure how healers can be bad considering all you do is spam medica / medica II and succor every 3-4 seconds. Or if you're going the two healer route, Cure III.I look at enrage more as a challenge/gear check. low dps ...ya'll are dying, bad heals yall are dying, under geared tank ya'll are dying bad use of cd's... you get the picture. ... there is no way around that. plain and simple much easier to carry fail ppl in the reg way... enrage strat makes the wiping far more probable/likely than winning.
The only remote gear check is if everyone didn't reach or get near the accuracy cap to hit ADS consistently (which can be rectified with food). The fact that you're saying it's easier to carry fail people the regular way (having to dodge lazer, pass rot, etc etc) instead of standing in one spot and spamming your rotation is cray.
That, or you're the best troll ever.. in which I give you a solid 9/10 for making my head hurt at your comments.
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