zombie + phoenix down or reflect + aoe your own group, anyone ?
i dont see any reason why it should be exploit as the enrage actually exists, if there was no enrage mechanic that would be something else
zombie + phoenix down or reflect + aoe your own group, anyone ?
i dont see any reason why it should be exploit as the enrage actually exists, if there was no enrage mechanic that would be something else
Last edited by Geobryn; 01-08-2014 at 09:44 PM.

Or if you complete Turn 2 within the time limit before enrage, perhaps reward a third chest instead of taking one away if you don't. Instead of gear, the third chest could contain a housing item or some other rare/valuable item worth some $$$.
Just my thoughts...

The only things I understood reading this topic, correct me if I'm wrong, are:
- some people stated this strat is an exploit
- SE let everyone know it is not
- some people (possibly the same of point one) keep arguing stating this is going to hurt the game, using the "I know this thing is going to ruin the game because I said it" argument
Now before saying: "Hey, but that is not the argument I'm using! I can tell by using sheer flawless logic and my superior knowledge of player base needs!", can anyone recall what is the number of topics about the same kind of catastrophic prophecies during alpha/beta...
Be good, play the way you like, post your feedback and when you get an answer from the team move on... your job is done.
I personally don't want people who can't clear Turn 2 by dealing with a FEW mechanics to get on Turn 4 and suck like no before.
I just can't believe people are defending this "strategy" and that the devs have designed the fight with such faulty mechanics.
It would be the same if you could just hold Twintania in phase 1 until rage timer, simply tossing a regen on tank and a couple of cures after every DS, then when the timer hits 0 you'd simply kill her while healing through AoEs... That would not be a strategy either, that would be using bad battle design to skip the actual battle while still getting the rewards.
Get over it already....I just can't believe people are defending this "strategy" and that the devs have designed the fight with such faulty mechanics.
It would be the same if you could just hold Twintania in phase 1 until rage timer, simply tossing a regen on tank and a couple of cures after every DS, then when the timer hits 0 you'd simply kill her while healing through AoEs... That would not be a strategy either, that would be using bad battle design to skip the actual battle while still getting the rewards.


Or it's like skipping all the mobs in turn three to ignore all their mechanics...but we don't want that changed now do we?I just can't believe people are defending this "strategy" and that the devs have designed the fight with such faulty mechanics.
It would be the same if you could just hold Twintania in phase 1 until rage timer, simply tossing a regen on tank and a couple of cures after every DS, then when the timer hits 0 you'd simply kill her while healing through AoEs... That would not be a strategy either, that would be using bad battle design to skip the actual battle while still getting the rewards.![]()


...I really expected them to fix this. It is a stupidly easy strategy that involves no thought whatsoever, and is pretty insulting to the amount of strategy and co-ordination required from the other Turns.
What's the point of having the other nodes with their specific skills and traits? What's the point of the rot mechanic?
Now even more people will be using this method, to the point where people will get laughed at/flamed for suggesting otherwise and will have mandatory switches to a 3rd healer...[sigh]
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