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  1. #31
    Player
    faldette's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Faldette Glassein
    World
    Lamia
    Main Class
    Thaumaturge Lv 40
    Everything about queue fishers seems to reflect badly on the player. Implications include:
    The player just wants a handout. They want the reward for doing the dungeon without doing the effort of doing most of the dungeon.
    They're vultures, looking for parties that are suffering from harassing players, disconnects, someone quitting from the rest of the team being terrible (which makes the comment about finding a competent team via DF kind of laughable) or any other misfortune that befell them.
    They don't care how it affects other queued players and when shown evidence, they will deny it.
    They're not doing it to help the other teams, but to get their own rewards faster, showing their own selfishness.

    Such self-centered parasites are a blight on the community. It makes me sad. I had such hopes. D:

    By the way, what are you doing in game that's so important that you can't be bothered to do the whole dungeon?
    (12)
    Last edited by faldette; 01-17-2014 at 12:48 AM.

  2. #32
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by wildgalax View Post
    i still dont see how that proves that we are losing our spots in the que, and if we did go to the back of the line thats probably something se should've thought and changed by now.
    There's two queues. The Role queue, and the Server Reservation queue. The server reservation queue is only visible when congestion happens, but it exists all the time. At off-peak hours we just progress through the Server Reservation queue so quickly we don't notice it. The fact that after reforming a party, we have to wait for server resources (which was already allocated to us before) proves the existence of the server reservation queue. There is no other explanation, unless you think that when a lot of people are waiting for server resources with a full party, the server randomly chooses who gets the resources next.

    Withdraw hurts most when server reservation queue is visible, because when Commence dialog pops, you're at the front of the reservation queue, and having someone withdraw returns you to the role queue to reform a party, after which you are place into the back of the reservation queue. If we were placed at the front of the server reservation queue, then once we have Commence, withdraws shouldn't matter because we'd just quickly get a new member and Commence should pop instantly again. The fact that Commence don't pop instantly means we're not inserted at the front of the server reservation queue.

    Quote Originally Posted by wildgalax View Post
    And like i said earlier, even if that was the case with the ques in the long run you would have almost the same waiting time as if no one had withdrawn, since you would be favoured at times and other times not.
    You will only get pushed forward if the person who withdraws is the same role as you are. Which means most damage dealers are shafted. They get longer queues because a tank is fishing for in-progress. In the long run they just get longer and longer wait times. And that is the point of this thread.

    Quote Originally Posted by wildgalax View Post
    You may also want to think if your stuck in one of those dungeons and are waiting for a healer/tank, wouldn't you rather 1 join then them being in a fresh dungeon? So look at the big picture.
    Yes, definitely we want replacements to work. The whole "in-progress" feature is so replacements can be funneled into the matching system. However, it was never designed for people to say "I want only in-progress". Else it would have been designed that way in the first place.

    The big picture is this.
    1. There are people who want only in-progress dungeons so badly that they do in-progress fishing.
    2. There are so many of these people that others have noticed the phenomena.
    3. In-progress fishing is hurting people's experiences.
    What you have been saying is that #3 is false. However you have not provided anything to explain away the situations I've given previously in my posts. If you cannot explain those situations which we are presenting as evidence that #3 is true, then why are you so confident that #3 is false?

    I'd love to hear alternative conjectures on how DF works behind the scenes, since devs won't tell us. If there's anything you've noticed, please do share, and I'd be more than happy to support in-progress fishing if it becomes apparent that everybody is better off by it.
    (7)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #33
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    So you want to go from having people withdraw, effecting you in no way, to forced grouping where they'll force d/c if they don't get where they want? Okay then.
    (0)

  4. #34
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by wildgalax View Post
    Theres no proof that it works that way so its not a fact. Even if it did that still leaves x amount of healers that are willing to click commence and y that aern't, whether the 'y's never logged in, or qued. Even if your case was true, the long run you will likely be favoured and pushed to the front other times to the back, so it would even out.
    It doesn't matter how right you think you are. The fact of the matter is that whether you are wasting people's time or not (sometimes you are, sometimes you aren't,) you are absolutely getting on almost everyone's nerves, which is obnoxious and rude. How you feel about that is up to you. The feature isn't there because you "don't feel like running the whole dungeon."
    (6)

  5. #35
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Also take note of how each of these threads is one or two people trying to defend their actions, post after post, from an onslaught of angry players. If you don't mind being that guy, then by all means keep going.
    (4)

  6. #36
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    What'd be wrong with having the "Commence" button apply for 3-5 minutes? Hit the button, someone else doesn't, it just replaces them rather than dropping everyone, leaving all those who did hit commence alone until the group fills.
    (1)

  7. #37
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Amyas View Post
    So you want to go from having people withdraw, effecting you in no way, to forced grouping where they'll force d/c if they don't get where they want? Okay then.
    Not displaying whether or not the dungeon is in progress solved the queue fishing in WoW. I highly doubt FF players would behave any different. Most people aren't gonna drop group or grief it by faking a D/C or whatever, and if they do, you just vote kick them.
    (5)

  8. #38
    Player
    Nysneirdre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    92
    Character
    Nysneirdre Lauriel
    World
    Malboro
    Main Class
    Lancer Lv 58
    Quote Originally Posted by faldette View Post
    Everything about queue fishers seems to reflect badly on the player. Implications include:
    The player just wants a handout. They want the reward for doing the dungeon without doing the effort of doing most of the dungeon.
    They're vultures, looking for parties that are suffering from harassing players, disconnects, someone quitting from the rest of the team being terrible (which makes the comment about finding a competent team via DF kind of laughable) or any other misfortune that befell them.
    They don't care how it affects other queued players and when shown evidence, they will deny it.
    They're not doing it to help the other teams, but to get their own rewards faster, showing their own selfishness.

    Such self-centered parasites are a blight on the community. It makes me sad. I had such hopes. D:

    By the way, what are you doing in game that's so important that you can't be bothered to do the whole dungeon?
    Well said, my thoughts exactly!
    (7)

  9. #39
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by faldette View Post
    Speech

    I applaud to you small Lalafell !

    (8)

  10. #40
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by Amyas View Post
    So you want to go from having people withdraw, effecting you in no way, to forced grouping where they'll force d/c if they don't get where they want? Okay then.
    Inducing a dc and logging back in (in addition to the time required for load screens if they don't run an SSD) is far more work and time consuming than clicking 'withdraw' and then clicking 'join queue'. The amount of people who do this would be negligible compared to the number likely to queue dodge under the current system.

    Removing the 'in progress' display is by far the best suggested solution by people do far.
    (6)

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