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  1. #1
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by faldette View Post
    The thing is, if there was an in-progress queue, people have admitted that they would use that exclusively. That is the problem. People wanting to cut to the end of the dungeon every time, not just when they have limited time but still want to be helpful. Combined with everyone else that is trying the same thing, it becomes really obnoxious for those trying to start a new party. So even if your intentions are noble and you are an exception to the implication, doesn't mean that everyone else is too.
    Seeing as the only solution you guys have is to trick players into joining without knowing, how exactly is this supposed to promote those people who wanted in progress only to just give up and play with you? Honestly I'd be more inclined to not DF at all.
    (0)

  2. #2
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    So you want to go from having people withdraw, effecting you in no way, to forced grouping where they'll force d/c if they don't get where they want? Okay then.
    (0)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Amyas View Post
    So you want to go from having people withdraw, effecting you in no way, to forced grouping where they'll force d/c if they don't get where they want? Okay then.
    Not displaying whether or not the dungeon is in progress solved the queue fishing in WoW. I highly doubt FF players would behave any different. Most people aren't gonna drop group or grief it by faking a D/C or whatever, and if they do, you just vote kick them.
    (5)

  4. #4
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by Amyas View Post
    So you want to go from having people withdraw, effecting you in no way, to forced grouping where they'll force d/c if they don't get where they want? Okay then.
    Inducing a dc and logging back in (in addition to the time required for load screens if they don't run an SSD) is far more work and time consuming than clicking 'withdraw' and then clicking 'join queue'. The amount of people who do this would be negligible compared to the number likely to queue dodge under the current system.

    Removing the 'in progress' display is by far the best suggested solution by people do far.
    (6)

  5. #5
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by BoomerOU View Post
    Removing the 'in progress' display is by far the best suggested solution by people do far.
    Not that hard, Alt tab, 'net connections, disconnect, grab a beer, log back in. Not that I've ever done that...

    I've fished some, not repeatedly though, like if I'm just missing some odd tomes for a relic/myth piece I'll check it and if there are none in progress I'll withdraw (don't see the point in 'in-progressing' CT, all the times I've done it full alliances were missing), and maybe try again in a few minutes. If you removed the ability to see whether or not a dungeon is in-progress, you'd have a bit longer time to wait for reps. I know I won't even bother checking it if its like that, I would just wait till I have more time to do a full dungeon, and others would be the same I'd imagine.

    I just don't see how someone withdrawing, even if they were constantly spamming it, would affect you. Also I don't think removing the ability to view the in progress would change the amount of withdrawals in something like CT, that's alot of people to expect to be ready at one time, and I suspect most withdraws are done not by fishers but people just needing to withdraw.
    (3)
    Last edited by Amyas; 01-17-2014 at 02:43 AM.

  6. #6
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Amyas View Post
    Not that hard, Alt tab, 'net connections, disconnect, grab a beer, log back in. Not that I've ever done that... [...]
    ... Beer Queue... I don't drink, but that sounds like an absolutely awesome way to get drunk! Imagine if, stay with me here; you disconnect, grab a beer, log back in, and the Queue puts you in ANOTHER new party? Gotta down another beer! Best part is the odds are in favor of beer every single time!

    Honestly though, I don't get why the fishers are waiting until it pops before withdrawing. If something doesn't pop up as soon as you hit the button to sign up, odds aren't in your favor of hitting an in-progress before getting matched with a fresh group. Or is checking and withdrawing before getting matched way too much effort compared to waiting until something pops and then withdrawing?

    Before roulette was added, I used to "fish" for in-progress all the time, but by waiting to see if something popped up immediately, otherwise I'd pull myself out of the queue before I got matched with a group and prompted to start. Granted, never did this for end-game, that almost always winds up with joining a party in the process of breaking up entirely, I only fished for incomplete parties in lower dungeons to help them get through it. :3

    At the very freaking least, wait 5 minutes after getting paired with a fresh group to give them a chance to get paired with someone else and move through. Maybe the game should just do that automatically; if you withdraw, 5 minute wait
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  7. #7
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    What'd be wrong with having the "Commence" button apply for 3-5 minutes? Hit the button, someone else doesn't, it just replaces them rather than dropping everyone, leaving all those who did hit commence alone until the group fills.
    (1)

  8. #8
    Player
    Thebob89's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Vulcan Damio
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    This is just a suggestion, but in the case of fishers jumping in just to lay hands on the end game loot, why not just cripple the rewards for completion. That would eliminate the folks just jumping in for the swag. The only drag up would be the fact that a crippled group would be less likely for someone to jump in.

    There is no good solution to the issues that I can see. But I am new to the who's mmo deal, so there isn't much stock in my opinion.
    (0)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Thebob89 View Post
    This is just a suggestion, but in the case of fishers jumping in just to lay hands on the end game loot, why not just cripple the rewards for completion. That would eliminate the folks just jumping in for the swag. The only drag up would be the fact that a crippled group would be less likely for someone to jump in.

    There is no good solution to the issues that I can see. But I am new to the who's mmo deal, so there isn't much stock in my opinion.
    even though you say you are new to mmo's this is the best suggestion i've seen in this entire thread. just cripple the rewards the fisher get depending on how far into the dungeon you are. if you queue into a party that's on the second boss and you are able to engage and help defeat the second and third boss you only get 2/3 of the normal rewards. say with wp you get 30 myth for beating all 3, but if you join and fight pudding and king you'd get 20 tomes on completion. i just don't think the idea of giving the full reward for joining on the final boss of an entire dungeon leads to a cohesive community.

    your idea seems to be the most efficient i've seen to combat the current issue.
    (0)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    faldette's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Faldette Glassein
    World
    Lamia
    Main Class
    Thaumaturge Lv 40
    What if rewards were given proportional to the amount of time and/or number of bosses that player participated in fighting, affecting both tomes given and biasing rolls for loot towards those that did the full run? Those that fish could still do so, but at the cost of their own rewards. Let them waste their own time instead of annoying others. In fact, doing that, having a in-progress only queue could potentially work and eliminate the commence/withdraw spam, save for trolls, which would then be easily identified and dealt with by SE.

    Editing here due to post limit... confounded forum....

    Quote Originally Posted by Lurkios View Post
    Currently I check "in-progress" for DR just in case someones healer had to leave, I've run the dungeons before and don't mind skipping parts. However, I don't want to lose my one bonus for the day or have it diminished. If joining part way in to help some other group out were to cause me to lose out on the tomes I'm trying to get I would not be checking that box.
    Perhaps this could be remedied by rewarding the bonus only after a full run or multiple partial runs?

    Quote Originally Posted by SendohJin View Post
    that sounds way too complicated for them, they could generally just spread myths out more, like 10 10 10 20 for CT. 3/4 In Progress Pharos on High Level DR gives you 90 myth for like a 5 minute fight, that's nuts.

    don't know why SE puts all the myths on the last boss only.
    As spreading the myths out like that would effectively reward them proportionally, I'm glad you agree. :P
    (1)
    Last edited by faldette; 01-17-2014 at 05:25 AM.

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