There's two queues. The Role queue, and the Server Reservation queue. The server reservation queue is only visible when congestion happens, but it exists all the time. At off-peak hours we just progress through the Server Reservation queue so quickly we don't notice it. The fact that after reforming a party, we have to wait for server resources (which was already allocated to us before) proves the existence of the server reservation queue. There is no other explanation, unless you think that when a lot of people are waiting for server resources with a full party, the server randomly chooses who gets the resources next.
Withdraw hurts most when server reservation queue is visible, because when Commence dialog pops, you're at the front of the reservation queue, and having someone withdraw returns you to the role queue to reform a party, after which you are place into the back of the reservation queue. If we were placed at the front of the server reservation queue, then once we have Commence, withdraws shouldn't matter because we'd just quickly get a new member and Commence should pop instantly again. The fact that Commence don't pop instantly means we're not inserted at the front of the server reservation queue.
You will only get pushed forward if the person who withdraws is the same role as you are. Which means most damage dealers are shafted. They get longer queues because a tank is fishing for in-progress. In the long run they just get longer and longer wait times. And that is the point of this thread.
Yes, definitely we want replacements to work. The whole "in-progress" feature is so replacements can be funneled into the matching system. However, it was never designed for people to say "I want only in-progress". Else it would have been designed that way in the first place.
The big picture is this.What you have been saying is that #3 is false. However you have not provided anything to explain away the situations I've given previously in my posts. If you cannot explain those situations which we are presenting as evidence that #3 is true, then why are you so confident that #3 is false?
- There are people who want only in-progress dungeons so badly that they do in-progress fishing.
- There are so many of these people that others have noticed the phenomena.
- In-progress fishing is hurting people's experiences.
I'd love to hear alternative conjectures on how DF works behind the scenes, since devs won't tell us. If there's anything you've noticed, please do share, and I'd be more than happy to support in-progress fishing if it becomes apparent that everybody is better off by it.