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  1. #8
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Terin View Post
    5. Add a Grid-style UI manager. Instead of having to line things up manually, with overlapping or micro-managing every individual pixel, I'd love to have everything snap into a nice, clean grid.
    Hold in on Shift while you're dragging things around. You still can't see what they're snapping to, but HUD elements will snap every so many pixels. No idea if there's an equivalent for dragging with the gamepad's mouse mode.

    Edit: Actually, now that I think about it, there is an on-screen grid when you're in HUD layout, isn't there? Things might snap to that if they're at their default size. I know it's been off when I've moved things around, but everything I've used the snap on, I've resized.

    Quote Originally Posted by Terin View Post
    11. When down-scaling our character's level, why not let us maintain the use of our abilities?
    To keep new players from being excluded/overwhelmed in leveling content. They'd either have to spend loads of time balancing every ability at every level, or end up with some things being completely over/under-powered, and a miserable experience for new players. Locking out skills keeps things balanced without a ton of work, which lets them spend that time balancing endgame etc.
    (1)
    Last edited by Bixby; 01-17-2014 at 12:32 AM.