Results 1 to 10 of 20

Hybrid View

  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    10. There are a couple of unnecessary cases of ability-bloat (although not many!). Long-duration buffs, for example, I would personally change to be passive "Auras" for all friendly nearby players, removing the need for them to be placed as hotkeys. This also sort of leads into the next point...

    11. When down-scaling our character's level, why not let us maintain the use of our abilities? As far as I can tell, their effectiveness is based almost entirely on your level and equipment, so I wouldn't be overly concerned about their being too overpowered. The reason I suggest this is because I find it sort of bothersome to have to go through a mental check-list when I sync and un-sync my level. It sort of breaks up the "flow" of getting used to playing a particular rotation. This one is less minor, but as a Pugilist, I constantly forget to reapply Fists of Earth when I un-sync, and I suspect that applies to other classes, as well.
    (1)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Terin View Post
    5. Add a Grid-style UI manager. Instead of having to line things up manually, with overlapping or micro-managing every individual pixel, I'd love to have everything snap into a nice, clean grid.
    Hold in on Shift while you're dragging things around. You still can't see what they're snapping to, but HUD elements will snap every so many pixels. No idea if there's an equivalent for dragging with the gamepad's mouse mode.

    Edit: Actually, now that I think about it, there is an on-screen grid when you're in HUD layout, isn't there? Things might snap to that if they're at their default size. I know it's been off when I've moved things around, but everything I've used the snap on, I've resized.

    Quote Originally Posted by Terin View Post
    11. When down-scaling our character's level, why not let us maintain the use of our abilities?
    To keep new players from being excluded/overwhelmed in leveling content. They'd either have to spend loads of time balancing every ability at every level, or end up with some things being completely over/under-powered, and a miserable experience for new players. Locking out skills keeps things balanced without a ton of work, which lets them spend that time balancing endgame etc.
    (1)
    Last edited by Bixby; 01-17-2014 at 12:32 AM.

  3. #3
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bixby View Post
    Hold in on Shift while you're dragging things around. You still can't see what they're snapping to, but HUD elements will snap every so many pixels. No idea if there's an equivalent for dragging with the gamepad's mouse mode.

    Edit: Actually, now that I think about it, there is an on-screen grid when you're in HUD layout, isn't there? Things might snap to that if they're at their default size. I know it's been off when I've moved things around, but everything I've used the snap on, I've resized.
    Hmm, doesn't appear to work. Shame, since that would definitely be a Godsend right now, as I *hate* trying to manage the UI. I'm a bit obsessive-compulsive, so if the pixels are off even a little, it just drives me insane. Conversely, it would be nice to have a "Reset UI to Default" option, as well.
    (0)

  4. #4
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Terin View Post
    Hmm, doesn't appear to work. Shame, since that would definitely be a Godsend right now, as I *hate* trying to manage the UI. I'm a bit obsessive-compulsive, so if the pixels are off even a little, it just drives me insane. Conversely, it would be nice to have a "Reset UI to Default" option, as well.
    Strange, just tested it. You do have to "pick up" the windows and move them a bit first, then hold shift to get them to start snapping. The windows I've left at 100% size are snapping their left and top edges to the visible grid lines in /hudlayout.

    No idea what would get it not working. I am in full screen windowed mode, though I wouldn't think that would change anything.
    (0)