Okay, the thread-title probably sounds *really* bad! Just follow me for a second, though, and maybe the idea will seem... ehh, less bad?
So, here's the deal; right now, I really dig playing as my Miqo'te Pugilist. I plan to eventually level other Classes/Jobs, as well, but I'm fairly content with him as a Pug/Monk. However, I *really* want to play a Paladin. The problem? I would rather have a Hyur Paladin.
As it stands right now, I would simply have to start a new character. However, that means I'm also giving up the 50% XP-boost that my Miqo'te would get while leveling a new Class. It also means giving up the convenience of using items I've collected to use for other Jobs.
Worse than anything, though, it means breaking up the experience. Not the literal Experience-points, but the experience itself. The natural goal, right now, is to get lvl 50 in every single Class/Job on a single character, but if you specifically *want* to have two or more characters, it means either abandoning that goal, or dedication exponentially more time.
Now, to really throw a wrench in those plans, what happens when new Jobs are eventually added? Maybe a Dark Knight requires leveling a Warrior and a Black Mage to unlock, but if you've leveled those Jobs on different characters, then you're presented with a very, very large hurdle to overcome. And that's assuming you don't want the Dark Knight as another race, still!
So, here's a possible suggestion. I'm not saying "This will fix everything!", but it's just an idea to get a conversation in motion.
What if, once you've completed *all* of your core Story-missions, your Class/Job experience becomes Account-wide? By that, I mean that if you have a character who is already lvl 50 in every Class/Job category, you would simply have to level a new character up to 50 and complete their Story-missions, but then they would also have access to all of those Classes.
Of course, there are also likely Con's to this idea, as well; the biggest one I can think, being that players might then feel *compelled* to play as alts, in order to gear out difference Classes/Jobs more quickly, instead of alts being more "optional", just for visual distinction. Still, as I said before; I'm just trying to start a conversation. Maybe we can iron this thing out, and see if there's a better solution to be had or not! :P