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Thread: Unplayable Lag

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  1. #1
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    I've been getting it intermittently since 2.1, mainly happening in dungeons (Dont know how I actually managed to beat titan hm only getting hit by one plume). What what I can gather from traceroutes/pathpings/dslreports, what other people have been seeing, the problem seems to be some of the level3 hops, one dslreport I did showed a 40% packet loss in one of the level3 Montreal hops, and seems to show a significant history of loss. Since this is outside the Verizon network, Verizon wont/cant do anything for me, and since its not server related (to the best of my knowledge) I'm not sure what SE can do.

    Why is it happening now? Ive stated this in the tech help forums, the only network change in the 2.1 patch notes that I saw was an increase in the server position checks in dungeons, perhaps this triggered a change in how level3 treats the ff14 traffic. Pure speculation on my part.
    (4)
    Last edited by Vanroe; 01-16-2014 at 09:22 PM.

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Vanroe View Post
    I've been getting it intermittently since 2.1, mainly happening in dungeons (Dont know how I actually managed to beat titan hm only getting hit by one plume). What what I can gather from traceroutes/pathpings/dslreports, what other people have been seeing, the problem seems to be some of the level3 hops, one dslreport I did showed a 40% packet loss in one of the level3 Montreal hops, and seems to show a significant history of loss. Since this is outside the Verizon network, Verizon wont/cant do anything for me, and since its not server related (to the best of my knowledge) I'm not sure what SE can do.

    Why is it happening now? Ive stated this in the tech help forums, the only network change in the 2.1 patch notes that I saw was an increase in the server position checks in dungeons, perhaps this triggered a change in how level3 treats the ff14 traffic. Pure speculation on my part.
    It's had a very specific start date for me, it started this Tuesday.

    I've had lag problems before, being based in Europe and all, but managed to tweak my settings so that I didn't have them anymore (can dodge anything). This isn't the same. Even when I had lag problems before, it was simply a case of seeing things later than everyone else and my position not updating in time to dodge things. Now, the whole raid stops for 5-10 seconds before catching up in high speed.
    (2)

  3. #3
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aegis View Post
    Now, the whole raid stops for 5-10 seconds before catching up in high speed.
    Yea thats what I'm seeing, been doing that since about 2.1 for me.
    (2)