Quote Originally Posted by Lunavi View Post
It does one good thing. It makes people able to pug 1-2 members for the fight if needed without having ridiculously high iLvl requirements to make sure the other person has coil experience to ensure they know how to pass Rot (seriously, that mechanic is stupid when you pug, one bad and the whole group fall apart). It also sends another nice messenge to the community, be creative. Idk how many whine threads I have read about this specific way of beating t2, but it is actually testing in another way. It turns the fight into a heal and DPS rotation check which is by far more relevant for t4 than passing around Rot.
What's so "good" abou carrying potential noobs through this turn, when this isn't even hard to begin with? Unless you consider dodging of telegraphed (void zones) attacks and passing rot around hard by any means. Why would anyone need to set ridiculous high iLvl requirements? At first this fight doesn't need very high average iLvls at all, and additionally iLvl tells nothing about a player's quality and/or experience. Anyone can have a high average iLvl close to 90 by now, just by getting myth gear and grabbing one piece of CT gear each week.

And what you feel to be a stupid mechanic, is actually a test of coordination that makes this fight much more of a team effort (isn't that what raiding or grouping in general should be about?).