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  1. #1
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lunavi View Post
    It does one good thing. It makes people able to pug 1-2 members for the fight if needed without having ridiculously high iLvl requirements to make sure the other person has coil experience to ensure they know how to pass Rot (seriously, that mechanic is stupid when you pug, one bad and the whole group fall apart). It also sends another nice messenge to the community, be creative. Idk how many whine threads I have read about this specific way of beating t2, but it is actually testing in another way. It turns the fight into a heal and DPS rotation check which is by far more relevant for t4 than passing around Rot.
    What's so "good" abou carrying potential noobs through this turn, when this isn't even hard to begin with? Unless you consider dodging of telegraphed (void zones) attacks and passing rot around hard by any means. Why would anyone need to set ridiculous high iLvl requirements? At first this fight doesn't need very high average iLvls at all, and additionally iLvl tells nothing about a player's quality and/or experience. Anyone can have a high average iLvl close to 90 by now, just by getting myth gear and grabbing one piece of CT gear each week.

    And what you feel to be a stupid mechanic, is actually a test of coordination that makes this fight much more of a team effort (isn't that what raiding or grouping in general should be about?).
    (0)

  2. #2
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Sigh, all this talk between elitists and casuals about enrage method being legit or not.
    It' s blatantly obvious the enrage method was a design flaw. It was intended to pretty much wipe a group doing it the normal way if they lacked the dps to kill it intime. They simply overlooked the fact you could wait for the enrage first before fighting. Instead of fixing it and making all the casuals cry out en masse because they can never down turn 2 again, they simply said: "Whatever, let them do what they want for now. We learned our lesson from this and will make sure that in future encounters this method can' t be used.".

    So, while casuals might feel like the developers said:" Go ahead guys! We support your method!" they actually reluctantly allow it and see it as a learning experience for future encounters.
    (2)

  3. #3
    Player
    Sax's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Saxon Fox
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Quote Originally Posted by RickXRolled View Post
    Instead of fixing it and making all the casuals cry out en masse because they can never down turn 2 again, they simply said: "Whatever, let them do what they want for now. We learned our lesson from this and will make sure that in future encounters this method can' t be used.".

    So, while casuals might feel like the developers said:" Go ahead guys! We support your method!" they actually reluctantly allow it and see it as a learning experience for future encounters.
    I like that you can read inside peoples minds and know what they were thinking outside of what they actually said!

    Which was:

    Quote Originally Posted by Camate View Post
    The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.
    (You're putting words into the dev's mouths just like you're acusing 'casuals' of doing lol)
    (1)

  4. #4
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RickXRolled View Post
    Sigh, all this talk between elitists and casuals about enrage method being legit or not.
    It' s blatantly obvious the enrage method was a design flaw. It was intended to pretty much wipe a group doing it the normal way if they lacked the dps to kill it intime. They simply overlooked the fact you could wait for the enrage first before fighting. Instead of fixing it and making all the casuals cry out en masse because they can never down turn 2 again, they simply said: "Whatever, let them do what they want for now. We learned our lesson from this and will make sure that in future encounters this method can' t be used.".

    So, while casuals might feel like the developers said:" Go ahead guys! We support your method!" they actually reluctantly allow it and see it as a learning experience for future encounters.
    For those still claiming SE intentionally made it this way.This is the way it is based on logic. There is a difference between a design flaw/oversight and an exploit, hence they can' t call it exploiting. The fight works 100% as scripted after all.Turn 2 was made by human beings, human beings make mistakes.If you have allagan rot active when you get hit by the enrage aoe it detonates, meaning you wipe. If you clear all nodes the boss will have allot of damage resistance and hasted voltage. Never once did they think to themselves people might wait till the last minute and heal through the aoe. People who claim they intentionally made it this way basically have their brain justifying their use of the enrage method.(All our brains justify our actions to ourselves one way or another.)
    (0)
    Last edited by RickXRolled; 01-28-2014 at 12:24 AM.

  5. #5
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RickXRolled View Post
    For those still claiming SE intentionally made it this way.This is the way it is based on logic. There is a difference between a design flaw/oversight and an exploit.
    Some people say it's an exploit, design flaw or an oversight; others will say it's working as intended. The fact is that SE have no intention to change it, because they do not deem it as broken, and SE have the last word.

    You might not like that, but that's too bad. You can't have everything you want and some people enjoy using this method.
    (0)

  6. #6
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vodomir View Post
    What's so "good" abou carrying potential noobs through this turn, when this isn't even hard to begin with? Unless you consider dodging of telegraphed (void zones) attacks and passing rot around hard by any means. Why would anyone need to set ridiculous high iLvl requirements? At first this fight doesn't need very high average iLvls at all, and additionally iLvl tells nothing about a player's quality and/or experience. Anyone can have a high average iLvl close to 90 by now, just by getting myth gear and grabbing one piece of CT gear each week.

    And what you feel to be a stupid mechanic, is actually a test of coordination that makes this fight much more of a team effort (isn't that what raiding or grouping in general should be about?).
    What is good is that we can play this content even when not everyone is online on monday when we raid for some reason. It is not "hard" but I do not want to fail repeatedly because someone is stupid, I am rather an "inresponsible player" and clear the content than being an almighty elitist god and sit there raging all monday because it is impossible finding good players who are not already in static raid groups.

    Also the extremly high iLvl requirements are already in action on Garuda EX. iLvl 85 is way higher than needed on that fight and pretty much everyone that is not stupid knows that. People do that to decrease the possibility of new and inexperienced players.
    (0)
    Last edited by Lunavi; 01-17-2014 at 04:48 AM. Reason: 1000char
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