Dark Devices showed 'player ingenuity' but SE stomped on it .. this is as much an 'exploit' as the DD one or the AK 'bypass the trash' one, SE are inconsistent in their application of the concept of 'exploit'.
You're only arguing it isn't because this is an exploit you probably use, unlike some others you didn't (or weren't able to even though you wanted to).
People are arguing it's not an exploit because SE have said this is not an exploit (shocking right?). DD was not an exploit. Skipping trash in dungeons was not exploits either. They were only changed because of people like you screaming like a banshee about it. Exploits, exploits, everywhere!!! Standing in the tree for AK first boss to avoid all AoE dmg was an exploit. Sometimes I wonder if half of you even know what an exploit actually is.... - Little hint: It's not when someone does something differently to how you think it should be done.Dark Devices showed 'player ingenuity' but SE stomped on it .. this is as much an 'exploit' as the DD one or the AK 'bypass the trash' one, SE are inconsistent in their application of the concept of 'exploit'.
You're only arguing it isn't because this is an exploit you probably use, unlike some others you didn't (or weren't able to even though you wanted to).



Youre a DPS... not a healer.. not a tank.I can't fathom why people want this changed. The fact that this was figured out is fantastic and as long as it is left alone means player ingenuity is celebrated as opposed to being crushed.
Glitches and exploits such as locking a mob from performing actions need to be fixed, but working within mechanics to find alternative solutions needs to be encouraged so that we can escape from the theme park design that is so enforced in modern MMOs.
Multiple solutions is the right way to go.
of ~course~ you dont want it changed.
This game needs more players who play DPS classes have a challenge. I played Paladin and White Mage through titan HM and fell asleep at how easy it was when i went and did it for monk. I've cleared Titan, Iffy and Ruda Extreme as PLD.. you think i'm going to have issues when i go back on my monk? Absolutely not.
DPS (under current game design) have to only not ~completely~ suck at dealing DPS and dodge..
Tanks/Healers? Have to be pretty good at what they do, dodge, watch stacks, place unsafe mechanics in safe places, protect other party members, avoid unmarked un-indicated attacks, know when certain attacks are incoming to prepare for them and adjust accordingly, ... need i go on?
Development team please read what we are saying. We are not saying its an exploit. We are saying that we would like content that is not simply memorize it and win. We want either simply content that is difficult or at the very least content that is difficult as well as requires memorization (aka a mix of both difficulty and memorization.)
Turn 2 non enraged mode is a good example of what could be a design bases for difficult content.
Turn 4 is another example.
Please give DPS something to do besides just dodge and not be terrible at dealing DPS. Give them maybe a mechanic so if they get hit they dont take damage (which only makes the content difficult for healers) but something that renders them confused, or immobile or some other mechanic that cannot be esuna/leeches, like being unable to deal DPS at all, causing a wipe.
Last edited by Daniolaut; 01-08-2014 at 05:22 PM.
Wait, did you just imply that there was a job more boring than playing PLD on Titan Hard?
The Twintania exploit resulted in the boss just standing there doing nothing for 80% of its life. Same with the Titan bug that resulted in him standing there trying to attack someone he couldn't reach from 100%->0%. As in, those two exploits completely and utterly broke the encounter while the remaining players could run around doing whatever they wanted and not fear anything.
The T2 strategy, on the other hand, is deliberately provoking the boss into action. Ironically, its enrage mode is easier to deal with than its normal mode. What it's not doing, however, is standing there completely immobilized while the players kill it at their leisure.
Not a double standard. A clearly defined standard that, thus far, seems to have been enforced.
Last edited by Viridiana; 01-08-2014 at 05:42 PM.



Sure bring three healers eat every bomb like a noob.... or play it the right way.
Take 2 healers,flash mountain buster and properly position yourself as a tank. Monk.. all i had to do was dodge. Same thing i do as pld. Except there is no "do this skill before this attack" mechanic. (At this point you go into titan with myth gear, can take 1 tank 1 healer)
So yes Monk in Titan HM is easier than PLD. If youre bored youre doing something wrong as this is a video game. Good day![]()
Having more then one way to do a dungeon or challenge makes sense, that should never be an issue. Plus no one forces players to use this method or takes away from the fun of beating ADS normally. For all the criers and complainers, just make a party and beat it the normal way. My coils group has yet to do the enrage method and we have no plans to do it either, but I won't cry about it. A group of summoners can do WP w/o using a tank or healer player but power to them, doesn't mean it needs to be changed. Just play the way you want and quit all the crying about methods you can choose to use or not.

The only time enrage is useful though is with a pug group, and in some cases a group of random people don't have he co-ordination or communication to pass turn 2 mechanics. Any static however, does not nessesarily have three healers and two bards. So I would say it's not being exploited because statics still do the actual mechanics and enrage just makes the turn beatable for a pug.
TL : DR only pugs use enrage.
we can be everything, anything and yet nothing at all
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