
Kind of glad they couldn't haven't seen a character so gender neutral since Vaan.
Their model is just bad. Small head with a giraffe neck.

I don't hate the Elezen (though I really hate the ones in Ishgard/Coerthas). I just don't like them. Here's MY issues:
They're too tall and thin for my liking. Also as others have pointed out, their heads are small and look disproportionate from their body.
I also barely see any duskwights (males especially) in the game. If I hadn't played Lancer I didn't realize they existed.
I thought SE would have made elves in this game look "hotter". I mean hot elves literally sell games!
Who needs elves when you'have Miqote
Don't get me wrong, I don't dislike Miqote...they are just so overpopulated that they are borderline falling under generic for me. It is always nice to see a well designed elezen player because of how rare they are. Their design isn't my personal cup of tea, but at least they are unique.

I like how they look. But I didn't find a face and hair combination that made me go, 'Ah! This is the look I want. I want to play as this.'





I actually like the elezen - they're nowhere near as stuffy and uptight as their elvaan cousins in FFXI were. And at least this time around their limbs aren't nearly as ungainly as the elvaans' were.![]()
What I'd like to see is more elf-like hairstyles. The long hairstyles that I've seen were not something I found pretty or attractive. Pretty much the only hairstyle I liked was the one the female elezen in 1.0's video had.
And what I found very very strange was the fact that male elezens don't have bald hairstyle, but females do... what. the. crap.
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Don't hate the elezen. The head wouldn't be so much of an issue if their necks were a little shorter, but that neck thing is common with our character models (except Lalafell, but not everyone can be perfect :O), it is just that it is MUCH more noticeable on elezen than hyur and miqote. The FFXI models have a similar issue as well.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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