One thing no one has noticed. Is the two strongest supporters of DF-Ditching.
Are both Lalafel.
Both on Midgardsormer.
And both in the Veritas Obscura Free company.
Cichard <-Link
And
Mailstrum <- Link
So, at best, Cichard called in a FC mate to support his argument. At worst, he is using an alt character to support his own argument because no one else would.
Just because something works withing the game mechanics, does not mean it is working as intended.
yes i am an FC mate... but no he didnt call me in. I have my own opinon on the matter. and i am not the ONLY person supporting this...
Being a tank sitting next to a dps has permitted me to test the theory that the people in the group that had someone withdraw are put at the front of the line is incorrect.
Easiest way to test this is using Main Scenario DR, have the dps queue then when they are placed in reservation there is always at least one tank still needed. At this point the tank queues getting placed into that same group. Someone then either withdraws or misses the queue. At this point the tank is immediately placed in another group but the dps has another 30-45 minute wait as they were sent to the back of the dps line.
*sigh* Do I really have to point this out to you?
" It can and does hurt people's queue times."
Nowhere did I ever write "This is the case 100% of the time". But it CAN and DOES negatively affect people's queue times quite often.
Honestly, the solution is fairly simple.
Just make a queue that is for people waiting for an in-progress run. The wait times will be longer but at least people wanting to do full runs can go on their business and people who want to do partial runs can go on their merry way. The waiting for in progress queue would probably be a much longer wait (since they are waiting for full parties to lose someone either by kick/dc/or other means). So, after about 15 min, a pop-up window should appear and ask the player if they'd like to form a new party or continue waiting for an opening.
Now, a few changes. Don't show the progress in a dungeon. Why? Well, if you do, you'll still get the issue of people withdrawing. Just pull the player in. Once they are in they have a choice to withdraw...with the normal 30min duty finder penalty for being the first to withdraw.
-=-=-=-=-=-
Also random side note, holy crap to the people asking for bans. Prime example on why your community should never be listened to for any sort of development suggestions. Banning, seriously? What a horrible, horrible solution.
first off you do not have to keep clicking it.... if someone with draws before the timer is up you dont need to click it.... you only need to click it before your timer is up. it if goes away before your timer is up it doesnt effect you. and it is not increasing your time....no youre wrong, it was an extra 10-15 minutes because i had to keep clicking "enter" over and over and over until that person found his in-progress dungeon and then the queue finally gives us a person with a soul. And if i dont keep clicking enter when it pops, then IM the one that gets booted out of the queue and have to wait all over again.
And with the way the CT DF works, even with a premade party, you have to deal with 16 other people, and its very common that someone is spamming withdraw, especially at the end of the week
Players that are arguing against it are the ones most likely taking advantage of the system. No sane player thinks having to press commence over and over and over again is working as intended.
except you do not have to click it..... you can just wait till one actually sticks around and is counting down. If the queue pop is up for more then 10 seconds you can bet its gonna be a full run and only someone that is afk will cause it to fail. anyone looking for inprogress run will click withdraw the second it pops if its not an inprogress run.
but its not against the rules.... so there are NO offenders..... this is not an issue because in 2.2 you can queue full 24mans groups. So all you need to do is join a premade in the party finder and you are good to go. less QQ more Pew pew time to play the game im off work!You might consider actually reading what people write before responding.
I only suggested bans for REPEAT OFFENDERS. People who have received the suggested withdrawl penalty on three separate occasions. Just like with criminals on their third strike... you save the more severe penalties (bans) for the repeat offenders.
Youre kidding right? When someone withdraws, it cancels the entire thing, and makes the enter dungeon button pop up again, you HAVE to click it because its asking you if you want to enter the dungeon again, as the person who posted the picture of the constant commences.. he had to click enter dungeon every single time for probably 20 minutes because of you probably
No you dont...... you do not have to touch a thing... if someone withdraws from the queue the other 23 people dont have to do anything... it auto requeues you. When a dungeon pop with commence and withdraw pops up you do not have to click that right away... you can let it count down for like 10 seconds to see if anyone is gonna withdraw. what makes you think you have to click that crap every time it pops.... daft people are daft.
Last edited by Cichard; 01-15-2014 at 02:07 AM.
It is really much more simple than all this.
People should be able to play how they like.
Except, when the needs of the many, outweigh the needs of the few.
When you inconvenience 23 people, because killing 2 more bosses is an inconvenience, you are in the wrong.
From SE's point of view, they likely thought that 'join in progress' would be a nice way for players to help each other should someone DC or abandon duty.
But I promise that SE cares more about the subscription fees of the 23 vs the fees of the 1.
30 mins of constant DF popping and dropping on Sunday as Scholar.exactly they are like BUT BUT BUT IF IF IF, That stuff doesnt happen and all of this isnt a big deal... in the grand scheme of things dungeon queues for CT are short. I think the longest as a dps ive ever waited has been 15min. most the time i just do a premade 8man and get instantly.
Believe it. That's almost as long as the raid itself.
lolno. They range from it dropping before it's even popped on my screen to the full 40 odd seconds. And always, it's back to the 23/24 waiting.except you do not have to click it..... you can just wait till one actually sticks around and is counting down. If the queue pop is up for more then 10 seconds you can bet its gonna be a full run and only someone that is afk will cause it to fail. anyone looking for inprogress run will click withdraw the second it pops if its not an inprogress run.
Last edited by Aegis; 01-15-2014 at 01:35 AM.
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