Quote Originally Posted by Duelle View Post
That said, my point was actually that by being obscure (as put by Ildur), the devs are also giving themselves room to scale and balance boss and special mobs separate from normal mobs and thus requiring different stat caps from players. It also means the devs may be using different rules for said mobs vs normal mobs.
Well if something like that is the case they could at least gave an explanation along those lines.

Something informative like "We decided not to display crit % because it functions in a dynamic, situational manner that would be difficult to display in reasonably accurate way" instead of a patronizing "Nah, we're not going to do that. But good news: if you put more of that stat in your character it go up!"