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  1. #151
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Duelle View Post
    Further simplify this simple game
    You really want everything to be transparent, boring, simple enough for a toddler to figure out... there is a reason WoW gets so much hate, and why people who say "WoW did it this way!" get flamed. Too simple is too simple. Should just be happy you don't have to run past level 98 things anymore. WoW would never do that.
    (1)

  2. #152
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lecreuset View Post
    So many whiteknights defending the dev team's pure excuses/laziness
    And yet, they will be panicking or wonder why areas are empty come 6 months - 1year lol. Quite hilarious. Same old, same old. And the wheels on the bus.. go round and round.
    (4)

  3. #153
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Peptaru View Post
    You really want everything to be transparent, boring, simple enough for a toddler to figure out... there is a reason WoW gets so much hate, and why people who say "WoW did it this way!" get flamed. Too simple is too simple. Should just be happy you don't have to run past level 98 things anymore. WoW would never do that.
    Whether or not the game displays accuracy thresholds for different levels of monsters in no way changes the very simplistic nature of this game's stat system. Keeping such things shrouded doesn't make the system magically more complex or superior to The Dreaded WoW.
    (8)

  4. #154
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Naunet View Post
    Whether or not the game displays accuracy thresholds for different levels of monsters in no way changes the very simplistic nature of this game's stat system. Keeping such things shrouded doesn't make the system magically more complex or superior to The Dreaded WoW.
    If it doesn't make it simpler, heading toward too simple which I already think it is but give others the benefit of the doubt for, then why are people asking for it cuz it would make things simpler? Your logic eludes me.
    (0)

  5. #155
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    There's a difference between a simple system and simple decisions. Not knowing how your stats affect your performance isn't making the system any more complex nor simple, and it's just forcing players to guess and not know truly what is better between, for example, a shirt with a crapton of Crit Chance or one with a crapton of Dexterity. Decisions right now are "complex" (with huge airquotes) because we don't know what the flower anything really means. The ONLY certainty we have is that 10 Strenght is worse than 11 Strenght. But as soon as you involve more stats the comparison becomes more complex, and there is no way to solve it besides arbitrary picking of one stat over the other ("By Bard deals ranged damage, so I guess I'll go pure Dex.") Which, ironically, also makes things simpler: every class has a basic stat that is better than the others for them. Mind for healers, Intelligence for casters, Dex for Bards, Str for everyone else. Piety is completely useless. Vitality has a nice spot because you can see the numerical increase between 50 VIT and 51 VIT right on your health bar. And if you have seen it at level 50 you know it's so minuscule it won't make any difference in end-game content.

    What we have is a very simple system that pretends to be complex by being obscure.
    (9)

  6. #156
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Piety to 251 is a DPS increase for blms, so its not entirely useless.
    (0)

  7. #157
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hvinire View Post
    The team is currently looking into an option to "skip all" cutscenes.
    I really hope I am the only one who is unhappy with this pending change.

    It's bad enough as it is, that people are making offensive remarks towards people who want to watch cutscenes. Now you give them the option to skip all cutscenes, which does not help this issue that newer players are being targeted if they want to follow the story. Can you please reconsider this option? A better option would be to make cutscenes non-skippable.

    Please understand that the feeling of immersion is lost, if people skipped cutscenes, or were able to act while others were watching their cutscenes. If you're going to give us the option to skip all cutscenes anyway, why even bother wasting resources making cutscenes? 99.9% of the time, if cutscenes were skippable they would be skipped. The game has some really beautiful, immersive, and awesome cutscenes, it'd be such a waste if they were simply made skippable, because not even the newer players, who they are intended for, get to watch it because of pricks in DF.
    (3)

  8. #158
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Peptaru View Post
    You really want everything to be transparent, boring, simple enough for a toddler to figure out... there is a reason WoW gets so much hate, and why people who say "WoW did it this way!" get flamed. Too simple is too simple. Should just be happy you don't have to run past level 98 things anymore. WoW would never do that.
    WoW gets hate because it's cool and trendy to be "different", and since WoW has become the standard of MMORPG design, you hate it by default. Going the route of tribalism, there's also the "us" vs "them" thing.

    That said, my point was actually that by being obscure (as put by Ildur), the devs are also giving themselves room to scale and balance boss and special mobs separate from normal mobs and thus requiring different stat caps from players. It also means the devs may be using different rules for said mobs vs normal mobs.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #159
    Player
    Lucleonhart's Avatar
    Join Date
    Sep 2013
    Posts
    46
    Character
    Luc Leonhart
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by juniglee View Post
    I really hope I am the only one who is unhappy with this pending change.
    You are NOT the only one.
    I think there is only one "good" solution for this: If a character has not completed a dungeon, you see a message at the beginning that you will get a reward boost. So you already track that somebody is new here.
    Now just add some more to it:
    * If at least one player has not finished the dungeon, disallow skipping cutscenes!
    * If everyone has already played the dungeon present a vote feature to skip all cutscenes.

    That would be awesome for speedrunners and for first time players.
    In addition to that, you may add an option to the duty finder like you did in the party finder like "story run" or "speed run".
    (0)

  10. #160
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by juniglee View Post
    Now you give them the option to skip all cutscenes, which does not help this issue that newer players are being targeted if they want to follow the story.
    Whether you have a player skipping the cutscene by pressing escape or because he has them disabled in an option makes _ZERO_ difference on newer players being targeted. Look, I was level 50 within the first two weeks of launch, and when I did my Castridium/Praetorium, I had people yelling at me to skip cutscenes (and missed a few bosses). Since they designed the game where you have to finish the story to reach end-game content, they NEED players at the level cap to queue for these dungeons. And forcing them to manually skip cutscenes every 5 minutes isn't a good way to entice people to help newer players finish their storyline.

    Quote Originally Posted by juniglee View Post
    A better option would be to make cutscenes non-skippable.
    Hell no it wouldn't. I would seriously never queue Cast/Prae again if I was forced to click through 5-10 minute long cutscenes, effectively doubling the place's length. A better option is making it so players can't be kicked from a dungeon if it's their first time clearing it.
    (3)

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