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  1. #141
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Dhex View Post
    Hvinire can you relay to the team precisely how insulting this sort of response is to the player base?
    It's not insulting at all, you don't NEED to fixate on numbers to play the game, min/maxers don't need to be pandered to.
    (0)

  2. #142
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    This might sound off topic, but it goes along with party restrictions and/or not being able to party with some things added.

    In this game, you cannot join a party member in an instance or cut scenes. I understand wanting to make it challenging, but you can always scale difficulty to group size. After playing other games that lets you at least view/watch what a party member does in instances and help them fight it makes FF14 very bleh in terms of party friendliness. The more I play the more it seems to be that the game favors difficulty over friendliness which isn't bad or anything. It's just there's not much of a "togetherness" feeling I guess I'm trying to say. I just feel like the game would be better with more party friendly abilities like viewing party member cutscenes (and not allowing your party members to run ahead and engage a boss fight when you're watching a cutscene thus leaving you locked out of the boss fight >.>), helping people in story/class instances, ect...
    (4)
    Last edited by Shirana; 01-13-2014 at 02:37 AM. Reason: Just my opinions o; Every game is different, so I won't complain if the game stays as it is. It's just a suggesstion~

  3. #143
    Player
    Grym's Avatar
    Join Date
    Sep 2012
    Posts
    31
    Character
    Grym Shadowheart
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shirana View Post
    I just feel like the game would be better with more party friendly abilities like viewing party member cutscenes (and not allowing your party members to run ahead and engage a boss fight when you're watching a cutscene thus leaving you locked out of the boss fight >.>), helping people in story/class instances, ect...
    People are actually asking for abilities to skip all cut scenes, this won't help "togetherness", it will just make people rage more and be less forgiving to the person viewing CS.

    On Duty like Meridianum where there are lots of CS, after the first CS when party knows the person will be viewing CS, a good chance that it will make the party want to vote kick him.
    (2)

  4. #144
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    Ah well I never meant in my suggestion that you HAD to watch them o;
    for clarification, I mean that if one person is viewing the cutscene then everyone has to wait for that person. But not that you can't just skip it. There should be a key, like esc key for example, to bring up the option for example. It's just polite not to leave someone behind just because it's their first time viewing a cutscene and that person wants to see it.
    I can understand what you mean though lol if I've seen it a bunch of times I'd want to be able to skip it all too.
    (0)
    Last edited by Shirana; 01-13-2014 at 03:11 AM.

  5. #145
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    So many whiteknights defending the dev team's pure excuses/laziness
    (7)

  6. #146
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lecreuset View Post
    So many whiteknights defending the dev team's pure excuses/laziness
    White armors aren't even that pretty.... If you said silver maybe... Or black with golden or something just better... but white as in bleached white? Wtf... Such a poor sense of fashion. >=(
    (0)

  7. #147
    Player
    Scyris's Avatar
    Join Date
    Feb 2012
    Posts
    80
    Character
    Siveria Starfire
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hvinire View Post
    Hey all,

    In regards to showing the chance for critical hits, the team remarked that there are currently no plans to display this in the UI. Players can assume simply that as the stats that affect this grow larger, the effect will become greater.
    I don't get it why do you guys seem to want to hide what the actual percents are for stuff like crit, block etc, is it because you don't want us to know that the worthless food buffs actually are worthless since they really don't do anything noticable besides the vitality.
    (3)

  8. #148
    Player
    waka_swag's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    37
    Character
    Waka Flocka
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zenithance View Post
    WoW manages this just fine, by showing something like [+10% to hit level X enemies, +9% to hit level Y enemies].
    But I feel like something like that would only work against trash mobs that have generic base level stats. Against bosses, with different stats as far as their strengths, and resistances it would be far less useful to just give you a specific percentage against X level enemies.

    I really don't understand why this is such a pressing issue but I'm not a min/max type player considering this game doesn't even require it for any reason, so seeing clear increases means nothing to me considering even if you have the absolute bis gear, you're still gonna be able to get the job done just the same as the person with slightly modified gear. Is it because WoW shows it?
    (0)
    Last edited by waka_swag; 01-13-2014 at 07:08 AM.

  9. #149
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hvinire View Post
    We brought up some of the issues raised in this thread and wanted to share the responses with you now:
    Thank you for relaying these concerns to the team. Fixing cutscene and chocobo issues will go a long way in relieving day-to-day frustration. Concerning the response to the stats UI, however, I really hope you guys realize the absurdity of the statement (as seen from community reaction to it). What we are requesting isn't some huge overhaul - the coding could be done in afternoon. And there are dozens of benefits to doing it. Hopefully you can convey to the team that we want this change because we want the game to be better, and hiding stats and mechanic info only serves to hurt the experience.
    (3)

  10. #150
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by waka_swag View Post
    But I feel like something like that would only work against trash mobs that have generic base level stats. Against bosses, with different stats as far as their strengths, and resistances it would be far less useful to just give you a specific percentage against X level enemies.
    That's the thing, though. WoW balances their mobs in level relative to the player character rather than having special scaling or anything like that. The only unique label boss mobs have is a skull where their level would normally be, and that is calculated as the boss being 3 levels above you, so most of your stat goals are calculated against that, which narrows the field down quite a bit.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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