I would love to see this, especially seeing as his boss battle as some legacy say "was the ultimate battle"


I would love to see this, especially seeing as his boss battle as some legacy say "was the ultimate battle"
Sometimes you just got to have Some fun


1.0s combat system is gone, both mechanically and cosmetically. We'd have no Sacred Prism, no Sanguine Rite, no Lunar Curtains, no Battle Voice HP boost, etc. etc.
1.0s White Raven would stay exclusive because 1.0 is gone, difficult logic to follow, I know. Heck, I don't even remember them saying it would be exclusive; they said the storyline was exclusive and we'd never get to replay it, but taking a single fight (The Raven, Nevermore wasn't even story related...) hardly breaks the rock solid verbal contract Yoshida is known for making (2.0 wont be released! *except for Crystal Tower and a load of other features!).
Anyone who would make an uproar over this would be a complete and utter fool. If it gets added, it has no negative impact on anyone; people who played 1.0s story still played 1.0s story, people who enjoyed The White Raven get to enjoy it in glorious 2.0, people who never played 1.0 get to experience the culmination of that game. If anything, that's just going to make them go "I'm so jelly that I didn't get to do this before!" than whatever negative implication people like you want to make up...
Last edited by Sotek; 01-11-2014 at 03:11 PM.



I'd like to see the fight in ARR's engine with ARR's mechanics, White Ravens got downgraded to a vanity piece that you can only see if you zoom in anyway. It's not like stuff is that exclusive anymore, just like with the new dailies Goobbue, it's ok it's got flowers instead of a rug see we totally kept our promise it's original do not steal.
Last edited by Roris; 01-11-2014 at 03:26 PM.


let's be honest you don't want to share this with the new player? or even the player of the V1 (like me) that hadn't the luck to face Nael Van Darnus?
is not like we ask for loot of the V1, all i say, is that it deserve to bring back to the game, simply because it was the ultimate battle of the V1.
the minestrel are there for song Legend of glorious fight... and which fight can't be more glorious than the fight against Nael Van Darnus?
it's a clash of legend and deserve to be bring back simply for allows people to feel: "oh my god, if this is the end of era, what can expect for this one?"
and finally the most important i found sad that all the work on this character and fight to be lost for ever...when it deserve to be there for the new player too.
what you did get in V1 from this fight is your, and i don't ask for bring this item... what i ask it's to bring the fight.... to bring the challenge to face Nael Van Darnus in ARR, with the mechanic all that come with!
Well a few things will need to be changed due to the difference between 1.0 and 2.0 mechanics...
A heck a lot of things will need to be changed since people are no longer animationed locked by their skills.
One obvious mechanic will be the Meteor aspect of the fight since in 1.0 you had long range characters destroy the meteors before they fell on the battlefield but in this game we don't have the luxury to stop a AoE attack that way in 2.0 anymore unless the boss can be silenced or stunned.
Either way the 1.0 version of Nael Van Darnus battle will still be exclusive to 1.0 because that version of the fight is done through 1.0 mechanics.
2.0 mechanics will have to change the Nael Van Darnus fight quite a bit or maybe to the point it is different from the 1.0 fight since the Minstrel will obviously exaggerate the Nael Van Darnus fight to the point it is nothing like the 1.0 version.
Last edited by EdwinLi; 01-11-2014 at 03:58 PM.


well it's only a trouble for the battle team dev. on this i will simply say, they have modify a lot the fight of ultima, then nothing forbide them to modify the fight a lot.Well a few things will need to be changed due to the difference between 1.0 and 2.0 mechanics...
A heck a lot of things will need to be changed since people are no longer animationed locked by their skills.
One obvious mechanic will be the Meteor aspect of the fight since in 1.0 you had long range characters destroy the meteors before they feel on the battlefield but in this game we don't have the luxury to stop a AoE attack that way in 2.0 anymore unless the boss can be silenced or stunned.
like the minestrel say after the fight of ultima, it's better to make the story more... epic *grins*
I bet the Minestel will have Nael go super saiyan 4 times in 2.0 version compared to 1.0 version when he only get a power up 1 time along with more over the top things that never happened in 1.0.well it's only a trouble for the battle team dev. on this i will simply say, they have modify a lot the fight of ultima, then nothing forbide them to modify the fight a lot.
like the minestrel say after the fight of ultima, it's better to make the story more... epic *grins*
Such as..
Making clones of himself at certain points.
Exaggerating Nael Gunlance beam attack size
Have the final part of the fight be a DPS race to get Nael to zero or else the meteor will fall on the field and instant kill everyone.
and so on.
Last edited by EdwinLi; 01-11-2014 at 04:14 PM.


As someone who didn't get the chance to play 1.0 due to not having a good enough PC and it never being released on PS3 I'd love to be able to fight Nael van Darnus. I've watched videos of the fight and thought it was amazing. If the minstrel were to tell the tale of the battle of course he'd exaggerate it so it'd be absolutely nothing like the 1.0 fight. I'm kinda hoping that they do add the fight because it would be pretty awesome to tackle it with some good friends.
perfect way to reintroduce fight is by using this games story of echo, it can be an echo fight.
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