You could limit the amount of abilities the "AI" has access to based on HP percentage and mark certain abilities which have devastating effects as not being able to repeated until X time has passed.But how would you give the algorithm the freedom to pick an initial skill and it not pick an highly effective, late fight skill. I mean if Titan could mountain buster right after the tank runs in that conal aoe could wipe the party. Funny sure, but kinda frustrating if you only have RL time for 2 runs.
I mean for extrapolation lets list the skills and figure out how much randomness we, the devs, will allow for fairness. Bombs circle, Bombs line, Bombs cross, Weight 3, Weight 5, Landslide, Gaol, Mountain Buster, Tumult 2, Tumult 3, Tumult 4, Tumult 5, (the jump move that changes phases; dont remember the name). Im not being sarcastic, I think this could be interesting to see what posters come up with.
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