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  1. #1
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    id also like if, ala FFXII (12) that when enemies get low on health their auto-attacks combo'd. as it is, they just toss their auto attack in there. should be more like tumult with titan.
    (0)

  2. #2
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lord_Zlatan View Post
    id also like if, ala FFXII (12) that when enemies get low on health their auto-attacks combo'd. as it is, they just toss their auto attack in there. should be more like tumult with titan.
    Oh god please no. Twintania combos as it is. DS+plummet+autoattack, unblocked, unparried, down you go!
    (0)

  3. #3
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Wizhard View Post
    Oh god please no. Twintania combos as it is. DS+plummet+autoattack, unblocked, unparried, down you go!
    With no mitigation on the DS, I believe it's intended that the tank goes down. There's a large number of skills to mitigate that damage (virus / storm's path / rage of halone / eye for an eye / tank cd's / well timed cure II's / Regen / stoneskin / adlo), and if you aren't maximizing the potential and timing of them, you kind of deserve to wipe guaranteed IMO.

    It's not luck, and can be avoided 100% if everyone is on point with the mitigation.

    As far as RNG in fights goes, I think that if they had a separate mode for it and weren't afraid to experiment with some of the ideas in this thread, it could make for a really fun challenge that people couldn't just memorize, and had to actually react to.

    With the right mix of "guaranteed devastating attacks" and "random dangerous abilities that may proc" and a range of maybe 15-20 pre-created rotations (so people do not just "get lucky" on RNG), I think it can be done.

    I wouldn't alter the current fights, but something new would be good.
    (0)
    Last edited by xxalucard; 01-11-2014 at 07:27 PM.