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  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    7
    I know this will be unpopular, but what I really think this game needs (as with most shite) is a good wipe.

    Changing classes is good and all, but they really should have locked a bit. If crafting and gathering was its own thing, then to see a dedicated crafter would actually mean something. Sort of like the early days of Star Wars Galaxies.

    Or, maybe they could have some sort of proficiency scale so lets say you can have 100 total points. Each level is a point. If you stay in the same discipline, then each lvl is worth 1. However, if you want to mix and max disciplines then whichever has the most points will be your primary and all class lvls count as one, any other discipline lvl counts as 2.

    Obviously, neither of those will happen. I don't think they shouldn't make crafting easier though, they should make it more challenging (NOT RANDOM, CHALLENGING). I did a trial for a game called Vanguard Saga of Heroes that had a pretty interesting crafting system with quests and work orders, but aside from that you had to make decisions based on desired quality and different complications.

    Heck, even back in the day towards the end of beta when it didn't seem like anyone really knew for certain what was up with crafting, people used to think that each color meant something else...like use rapid when red and bold when gold...this at least kept my attention when crafting. But we all know its far less interesting than that.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Hezmana View Post
    I know this will be unpopular, but what I really think this game needs (as with most shite) is a good wipe.
    I'd be okay with a crafting wipe. Otherwise, it looks like they are trying to make crafting more of a common activity to increase perfusion for all those small-man units they want to focus on. If that's the case, autolevelling in crafting fits in very nicely.

    Crafting's just not rare or epic enough an activity to justify the time spent spamming enter on it. The time it takes to level a craft can be done by a bot, so the entire system needs wiped, or the legitimate players should be essentially given those bots too.

    Fair is fair. You play the cards you're dealt. Auto-leveller evens the playing field with memory controller set it and forget it players, who don't deserve to not have to spam enter like the rest of us.

    In before the "you jelly" responses.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    This ultimately has to do with SE choosing the wrong kinds of players to dominate crafting. They're encouraging cheaters to prosper when they set up a system like this. The whole thing needs fundamentally changed, or every player needs to have official access to the advantages some are squatting to advance in this system.

    Of course, memory controller players and cheaters would hate the concept, since advantage is why they took to memory controlling and botting in the first place. They'll do anything to get ahead. When they talk about how effort should be rewarded, they're not even talking about themselves. They're just pretending they did because we have to assume they actually worked for it.

    And they probably just macro'd it all.
    (3)

  4. #4
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Hezmana View Post
    I know this will be unpopular, but what I really think this game needs (as with most shite) is a good wipe.
    With every day that passes, I agree with this statement more and more.
    (1)

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