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  1. #21
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by Wynn View Post
    I would be vehemently against this. While you're at it, put in an autoleveler for harvesting and levequests too.

    Don't like to craft? Don't do it. Simple as that.
    Come back when you have actually put in the time to get one craft to 50, let alone more than that.
    (2)
    Where the horsebirds at?!

  2. #22
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by origamikitsune View Post
    Well hell, how about this Peregrine. When they add auto attack, they should remove all other abilities and weapon skills. That way, we can auto level DoW/DoM as well. And lets add way-points for getting around. Set up auto-targeting. Then we can all sit back and watch Netflix while we brag about how we're all R50 Everything, and debate how good we are based on what movies we watch.

    /sarcasm
    No skill in crafting is involved grinding up period, while we *hope* that there will be with DoM/DoW content. Apples and oranges comparisons.
    (3)
    Where the horsebirds at?!

  3. #23
    Player

    Join Date
    Apr 2011
    Posts
    7
    I know this will be unpopular, but what I really think this game needs (as with most shite) is a good wipe.

    Changing classes is good and all, but they really should have locked a bit. If crafting and gathering was its own thing, then to see a dedicated crafter would actually mean something. Sort of like the early days of Star Wars Galaxies.

    Or, maybe they could have some sort of proficiency scale so lets say you can have 100 total points. Each level is a point. If you stay in the same discipline, then each lvl is worth 1. However, if you want to mix and max disciplines then whichever has the most points will be your primary and all class lvls count as one, any other discipline lvl counts as 2.

    Obviously, neither of those will happen. I don't think they shouldn't make crafting easier though, they should make it more challenging (NOT RANDOM, CHALLENGING). I did a trial for a game called Vanguard Saga of Heroes that had a pretty interesting crafting system with quests and work orders, but aside from that you had to make decisions based on desired quality and different complications.

    Heck, even back in the day towards the end of beta when it didn't seem like anyone really knew for certain what was up with crafting, people used to think that each color meant something else...like use rapid when red and bold when gold...this at least kept my attention when crafting. But we all know its far less interesting than that.
    (2)

  4. #24
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    they made crafting a bit easier, made standard realy high rate, with almost no risks. rapid was overly hax, but they could have dealt with that by makjing quality count for sp more. they made it very spam heavy, with no thought, but people dont want crafting to be complex, they just want to make stuff so, this is what you get
    (1)

  5. #25
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Radaghast View Post
    Come back when you have actually put in the time to get one craft to 50, let alone more than that.
    Grow up. Your post is not only irrelevant, it paints you in a negative light for evening making that statement.

  6. #26
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Radaghast View Post
    No skill in crafting is involved grinding up period, while we *hope* that there will be with DoM/DoW content. Apples and oranges comparisons.
    There's no skill in anything in games if you want to get anal about it.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #27
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    The reasons being made for adding an auto-crafting system are more convincingly used when arguing to improve the crafting system itself.

    The time spent on encoding an auto-crafting feature and all the calibrations/controls/conditions involved would be better spent on improving the crafting system itself. Which is exactly what I believe Squeenix will be doing!

    And yes, the trip to rank 50 is a massive grind. THAT IS THE POINT! To dissuade people from feeling obliged to max everything out and have nowhere left to go. If you're complaining this game is too boring at later levels, you're probably over-playing it too.
    (3)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by TheVedis View Post
    so if you cheat you are in the wrong
    and if you do it legit you are in the wrong

    WTF is wrong with you?
    I play good games and I don't sit in poor ones happy that no one else does.
    This system is impotent and poor gaming.

    That's what's wrong with ME, I don't know what's wrong with YOU.

    Didn't even answer the question: have you used a memory controller?
    I don't recognize your craft levels if you did. That's just me.
    (2)
    Last edited by Peregrine; 06-13-2011 at 01:14 AM.

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by twinkles View Post
    So i'm torn about automating crafting (at least grind crafting) , i am for it ( i think?) although it would certainly defeat the sense of accomplishment a player feels dinging a craft.
    There is no sense of accomplishment. Time, it turns out, is a very easy thing for mmo players to mindlessly plow. It is the cheapest form of challenge. Do you really want crafting to be dominated by the kinds of players who simply have the most time to hit the enter button repetitively? I don't want our economies run by that kind of person in real life, so why would this one be different?
    (2)

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Hezmana View Post
    I know this will be unpopular, but what I really think this game needs (as with most shite) is a good wipe.
    I'd be okay with a crafting wipe. Otherwise, it looks like they are trying to make crafting more of a common activity to increase perfusion for all those small-man units they want to focus on. If that's the case, autolevelling in crafting fits in very nicely.

    Crafting's just not rare or epic enough an activity to justify the time spent spamming enter on it. The time it takes to level a craft can be done by a bot, so the entire system needs wiped, or the legitimate players should be essentially given those bots too.

    Fair is fair. You play the cards you're dealt. Auto-leveller evens the playing field with memory controller set it and forget it players, who don't deserve to not have to spam enter like the rest of us.

    In before the "you jelly" responses.
    (1)

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