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  1. #1
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    Mar 2011
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    I'm pretty torn on this one. Crafting (grind crafting) is truly the most mind numbing activity in game(followed closely by static/fail leves). At the 45+ ranks it takes hours on top of hours of just spamming that damn enter key to the point that i feel like a bot doing it. I remember with a lot of dread that final rank of GSM i did it in one sitting and my Misses to this day won't let me live it down (she doesn't play ff14 and always laughs at me when i grind craft). 8 hours straight pretty much of make silver franys, i literally felt a part of me died, however the relief and elation/joy of dinging 50 was pretty awesome.

    So i'm torn about automating crafting (at least grind crafting) , i am for it ( i think?) although it would certainly defeat the sense of accomplishment a player feels dinging a craft. I certainly think a solution to crafting needs to come , perhaps allowing auto crafting up to a certain rank(not up to 50), or perhaps eliminating the chance to HQ while auto crafting, perhaps improving high rank leves for crafting to award BIG SP ( eliminating the need to make 8hrs worth of some lame item).
    (2)
    Last edited by twinkles; 06-12-2011 at 06:13 PM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  2. #2
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    Quote Originally Posted by twinkles View Post
    So i'm torn about automating crafting (at least grind crafting) , i am for it ( i think?) although it would certainly defeat the sense of accomplishment a player feels dinging a craft.
    There is no sense of accomplishment. Time, it turns out, is a very easy thing for mmo players to mindlessly plow. It is the cheapest form of challenge. Do you really want crafting to be dominated by the kinds of players who simply have the most time to hit the enter button repetitively? I don't want our economies run by that kind of person in real life, so why would this one be different?
    (2)

  3. #3
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    Mar 2011
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    Quote Originally Posted by Peregrine View Post
    There is no sense of accomplishment. Time, it turns out, is a very easy thing for mmo players to mindlessly plow. It is the cheapest form of challenge. Do you really want crafting to be dominated by the kinds of players who simply have the most time to hit the enter button repetitively? I don't want our economies run by that kind of person in real life, so why would this one be different?
    Guess we don't see eye to eye on this one, because i certainly felt a huge sense of accomplishment when i dinged 50 GS, even if just that the pain of grinding a million axes was done. I get what you're saying about time and reward those that have the most time, however it seems a pretty standard practice (not saying i agree with it) to use time as measure of crafting progress, with the other being shear economics(which imo is just a monetary form of time).
    (1)
    Last edited by twinkles; 06-13-2011 at 03:55 AM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

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