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  1. #51
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    New battle music please or at least an option to turn it off so that we can listen the default dungeon BGM. How hard can it be to add more tracks in-game?
    (5)

  2. #52
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mayrissa View Post
    I'm fairly sure there's an option in character settings (or possibly system settings) that you can turn on to automatically skip cutscenes you've already seen.
    Just to clarify, that option only allows you to auto-skip transportation (i.e. airship) cutscenes. Which nobody uses anyway. Why we don't have an option to skip all cutscenes is beyond me. They are cool the first time you view them, and then become a pain in the ass for the entirety of the game.
    (5)

  3. #53
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    These are legitimate quality-of-life concerns that are worth a look at by the dev team.
    10 characters
    (4)

  4. #54
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I'd really love for a dungeon music loop option, the battle theme is so tired at this point. Boss theme is even worse. Just let me listen to Pharos sirius...
    (7)
    Last edited by Prototype909; 01-09-2014 at 06:56 AM.

  5. #55
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by omniwaink View Post
    There are also tons of unexplained mechanics. In PVP, Bards take a potency hit when they are farther away from a target, but we have zero idea how much and from what distance. Is it a 50% loss at 20 yalms? 20% loss at 20 yalms? Do we hit the same at 10 yalms as we do at 1 yalm? No one knows.
    While I never do PvP, this raises a sense of urgency on the idea I had a while back to put a number underneath the health bar of your target telling you how far away it is (4y, 10y, 15y, etc). Originally I figured it would be a good idea for ranged stuff that can only be executed at a distance (like shoulder tackle), but if distance determines damage in PvP, I would think it would be a much smarter idea at this point, far better than just eyeballing it and guesstimating distance.
    (2)

  6. #56
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    I can't even explain how disheartening it is that Community Reps respond to posts about having freckles on the aesthetician, yet threads like this with legitimate issues that affect everyone get overlooked or ignored.
    (9)

  7. #57
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Akuha View Post
    While I never do PvP, this raises a sense of urgency on the idea I had a while back to put a number underneath the health bar of your target telling you how far away it is (4y, 10y, 15y, etc). Originally I figured it would be a good idea for ranged stuff that can only be executed at a distance (like shoulder tackle), but if distance determines damage in PvP, I would think it would be a much smarter idea at this point, far better than just eyeballing it and guesstimating distance.
    TERA does this and I highly doubt it would be impossible in XIV. Good suggestion.
    (2)

  8. #58
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by omniwaink View Post
    I should be able to equip one piece of gear, look at my stats, then equip another piece of gear, look at my stats, and then decide which one I want to wear.
    I agree. This is how it is done in the single player FF games. You equip or even just look at a new weapon or piece of armor and it shows you what stats go up and which ones go down. I'm sorry to those of you who love figuring out the math and stuff on your own, but mathing and arguing over the results just doesn't seem very fun in my opinion.
    (7)

  9. #59
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by omniwaink View Post

    5. Battle music is overused. Dungeons have awesome opening themes that get shut off after the first minute and it defaults back to the same battle theme we've heard ad nauseam. There isn't even music in the background between trash pulls. Just silence, battle theme, silence, battle theme. It definitely kills the immersion and makes all the dungeons just seem to bleed together. The same applies to the overworld. We hear the same battle music a billion times while there are incredible pieces of music that you only hear for a minute or so at random spots if you aren't doing anything. But then it just reverts back to silence once they finish unless you attack something. We need a repeat music option and an option to turn off the battle theme altogether (or they need to add a ton of battle themes).
    GOD, so much this. I'm sick of the battle music, we need a way to disable it. Also agree with every other point made.
    (12)

  10. #60
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    Hey all,

    We brought up some of the issues raised in this thread and wanted to share the responses with you now:

    In regards to showing the chance for critical hits, the team remarked that there are currently no plans to display this in the UI. Players can assume simply that as the stats that affect this grow larger, the effect will become greater.

    The team is currently looking into an option to "skip all" cutscenes. The team has also been looking into a better incorporation of Chocobo Companions including allowing you to register for Duty Finder while having your companion out, as well as riding your companion while he's called. While the timing for these hasn't been decided we'll keep you aware when we hear more.
    (115)
    Robert "Hvinire" Peeler - Community Team

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