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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by OldGeezer View Post
    You're right, my armor has no future. It sells.
    in the face of dungeon runs that puts out better gear, and gives you gil in several of them, its not going to create sufficient demand to bring back the gaming economy. On its own, it can't be anything other than what it is in item level, meaning being left out of PF parties, regardless of what effort you put in improving it.

    Even in PvP, Where Yoshi P mentioned in an interview would help bring the economy in a more realistic sense, the gear comes from wolf marks. and I'm sure has their own caps, putting limits on builds and segragating players into tiers of armor once again, variance be damned.

    I get the fact that you find no problem with the way things are right now, but there is about no need for crafters in this game. quests give our armor and weapons, dungeons give out armor and weapons(and consumables), repeating dungeons give out higher tier armor and weapons. The only thing they don't give out is food, so that's 1 craft with items in high demand out of 8!
    (4)
    Last edited by Kallera; 01-09-2014 at 06:57 AM.

  2. #2
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kallera View Post
    in the face of dungeon runs that puts out better gear, and gives you gil in several of them, its not going to create sufficient demand to bring back the gaming economy. On its own, it can't be anything other than what it is in item level, meaning being left out of PF parties, regardless of what effort you put in improving it...

    I get the fact that you find no problem with the way things are right now, but there is about no need for crafters in this game. quests give our armor and weapons, dungeons give out armor and weapons(and consumables), repeating dungeons give out higher tier armor and weapons. The only thing they don't give out is food, so that's 1 craft with items in high demand out of 8!
    I disagree. HQ crafted gear has the same primary stats as green gear from dungeons. It only lacks secondary stats but it gives you materia slots to custom-install your own. Yes, people are now running more dungeons, but they also get more experience so they level very fast. So fast that they don't completely gear out their character when the reach the next tier. Another opportunity for crafters. Yesterday players were FATE-grinding to level their alts and had to buy new gear at some point. So they did. Now, those same people are grinding dungeons, but they too at some point will need new gear. That is the role of crafters. Crafting is like a refreshment stand in a marathon. You offer your wares to runners as they go by. Some run past you, some take what you offer. You're not the end destination but you assist people on their way. Crafters are worried that the marathon is "over". It will end at soemtime. But tomorrow is another day...and another marathon.
    (0)